The Grande Armee (A Napoleonic IOT)

christos200

Never tell me the odds
Joined
Jan 9, 2011
Messages
12,076
Location
EU, Greece, Athens
The Grande Armee

The year is 1796 A.D. Only a few years after the French Revolution, the nations of Austria, Spain and Russia have joined forces to destroy the Revolutionary ideas and crush France. As the Austrians win one victory after the other, a young general named Napoleon Bonaparte has been send to Italy to lead the Army of Italy into victory against Austria. With a few young but enthusiastic officers, can Napoleon defeat the might of Austria or is the Revolution doomed?

JnzpT.png

This IOT's has nothing to do with most other IOT's. in this IOT, all the players belong to the same faction and the focus of the game is several battles instead of control of the domestic and economic policy of a Nation. You can neither build Units. So, before you join, read the rules.

Joining:
Spoiler :
In order to join tell me the name of your character (The name has to be French) and his background. Remember that the character must be relative young and that your character is an officer, not just a soldier.

Also, you will have to chose one Trait from Tier 1. See the Trait section of the rules.


Map:
Spoiler :
The Map I am using is I&B 2 Europe. As you will see, it is not 100% accuarate, mainly for gameplay reasons. Also, you will see that only major nations are represented. Small Nations are left without colour.

The Map:
Spoiler :
z12fP.png


Officers:
Spoiler :
Every Great General has some Great officers to help him. So Napoleon has you. You will all belong to the same faction and will have to work together.


Missions:
Spoiler :
In this IOT, you will have to complete certain missions. Instead of letting you attack every province you want with your army, you will have to work together to complete a goal. In those misisons (from 1796 to 1815), you will have to either take over an area (for example North Italy) or win the enemy in a battle (Waterloo or Austerlitz). Althought you will fight historical battles, most missions will be about taking over an area and the battles will not be historical. So no copy paste from Wikipedia. ;)

The format of missions will be:

Historical background: Here you will read some information about the political and military situation of France and Napoleon during the era of the mission.

Speech by Napoleon: A speech made by Napoleon (me) and will tell you about the current situation and your goals.

Goals: Brief outline of the goals of the mission.


Units:
Spoiler :
What is a General without his army? Here is a list of the Units:

Infantry:
Spoiler :

Attack: 3 - 6
Health: 32
Exhaustion: 20


Cavalry:
Spoiler :

Attack: 5 - 10
Health: 30
Exhaustion: 50


Cannons:
Spoiler :

Attack: 10 - 18
Health: 10


Engineers:
Spoiler :

Engineering Points (EP's): 10
Health: 5


Attack, Health and Exhaustion:
Spoiler :
Attack and Health are the basic elements of a Unit. Attack is how damage a Unit can do against an enemy, if it is used in the correct way, while Health is how much attack a unit can withstand. However, if you do not have a plan and you just say ''Have X units attack Y units'', you will lose the battle.

The first Number in attack is how much damage it can do if you use it the worst possible way and the second number of Attack is how much damage can the Unit do if you use it in the best possible way. Usually, the Attack will be a number between those two numbers. The way to best use a unit changes in each battle.

Exhaustion is how much a Unit can Run or Attack before it starts to retreat. Running, althought it may surprise the enemy, will tire the army by 5 each time it is used. Each attack will tire the army by 4. So use your army wisely.


Engineers:
Spoiler :
Sometimes in the battlefield, you will need engineers to help you. How Alexander the Great would have taken over Tyre without his engineers? The Engineers do two things:

A) They build Bridges to connect Rivers.

B) They build Forts.

The engineers have EP's instead of Attack. EP's show how much can an engineer build in one War Council.


Buildings:
Spoiler :
Bridges
Spoiler :
EP's: 30
Use: Allows your army to cross a deep river.
Spoiler :
celk6ft.png


Fort:
Spoiler :
EP's: 40
Use: It gives 10 extra health to each Unit inside it. Better used when you want to go on the defensive.
Spoiler :
8vLpkn9.png


Defense Mode:
Spoiler :
As you can understand, the enemy will not just let your engineers build your fort or bridge. So you must attack the enemy or have one Unit to go on the Defensive. Defense Mode means that all attacks that are made by an enemy unit against your engineer will affect the health of the Unit that defends, not the engineer. The Unit that is on defense can counter attack, but that leaves the Engineer to danger and open for an enemy Unit to attack.


War Councils:
Spoiler :
Instead of posting war maps, this game has three War Councils.

1) The first War Council is the preparation for the Battle. You will see the deployment of enemy forces in the battlefield, and you will have to deploy your armies. Then you will have to decide a battle plan. You can also have your engineers to be put on work.

2) In the Second War Council, I will tell you the results of your attack, and you will have to post a second battle plan. If your attack was failure, here you will have the chance to change the tide of battle. If your attack was a success, now you have the chance to finish them off.

3) This is the third and final War council. In this you decide your final war plans and you either crush your enemy, or you are crushed.


Battle Maps:
Spoiler :
This is an example of a Battle Map. In Maps like this, you will create War Plans and fight battles.

Spoiler :
B85hY.png


Stars = Cavalry
Circle = Cannons
Square = Infantry


Terrain:
Spoiler :
In the battlefield, you must find a way to use the terrain in your favor. Hills, for example, will give you better defense, while have your Cannons fire at the enemy when he tries to cross a river will give you the maximum attack.

Types of terrain:

Spoiler :
Plains:

Spoiler :
RdfDL9G.png


Plains do not give you any bonus.

Rivers:

There are two types of Rivers:

Small River:

Spoiler :
u1Oh6OF.png


Your troops can cross it without a bridge.

Deep River:

Spoiler :
yzahJgy.png


You can cross those types of Rivers only if you build a bridge (or if a bridge already exists).

Hills:

Spoiler :
qlrscBa.png


Hills give 10 extra health to each Unit that it is in the top of it.

Mountains:

Spoiler :
LkyCJVh.png


Mountains protect the flanks of the army that has them behind them but also make a retreat very difficult.

Lakes:

Spoiler :
VwxtKrr.png


Lakes have the same use with mountains.


Multiple terrain:
Spoiler :
Most Battle Maps will have more than one type of terrain in them.

Example:

Spoiler :
mVeQf0b.png


War Plans:
Spoiler :
A War Plan can be proposed by every player. Of course, only one will be used. You will have to all agree on a War Plan. In case you cannot all decide which War Plan you will use, there will be a vote. In case the vote is a tie, Napoleon will chose the plan.


Events:
Spoiler :
Between each War Council, there might be an Event. When an event will happen, has to do with your plan and the enemy plan. Events are:

1) You forces are surprised and attacked by an enemy. You will have to take a quick decision about how to face the enemy.

2) Your soldiers start to retreat. In this IOT soldiers do not fight to the last man until their unit is destroyed. Instead, if they have heavy casualities, they retreat. The only way to stop that is a great speech made by the Commander of the Unit. In case you fail to stop a retreat, there is the possibility that they will panic the entire army and that even units that are victorious will start to retreat. And Napoleon does not like it when his Generals lose battles.

3) The opposite event is the Charge. Your soldiers, once the enemies start to retreat, will start to charge and chase the enemy. If you do not stop them, your soldiers may fall to an enemy trap. This may then lead to a retreat and a victorious battle can turn into a terrible defeat. The only way to stop them is through discipline, although speeches can also help.


Commanding a Unit:
Spoiler :
In War Councils, you create a plan to fight the enemy. However, even the greatest strategical plan cannot win a battle if the army is not commanded well in the battlefield. Because it is in the battlefield where battles are won, not on the papers.

At the start of the first War Council, you will have to decide who will command each unit. One player can command only one Unit. If all palyers take command of a Unit, the remaining Units will be NPC'ed and will follow the War Plan.

The Commanders will have to do some micro-management:

1) Choose Battle Formation. For more see the Battle Formation section below.

2) Make speeches to encourage his men.

3) Chose if the Unit must March or Run. The Run mode allows you to move a Unit faster and maybe even surprise or scare the enemy. The more a Unit runs, however, the more it will become ineffective in a battle. So use it only when it is needed.


Battle Formations:
Spoiler :
Battle Formations are the formations used by the Infantry. Each formation is good at fighting a certain Unit. There are only two Formations.

Line Formations: The standar Formation of Infantry. All of the Infantry is in a line and fires massive firepower against the enemy. It is better used against enemy Infantry.

Square Formation: The Infantry creates Squares in order to stop the charge of Cavalry and then use it's firepower to wipe out the enemy Cavalry. As you have guessed, it is better used against Cavalry.


Speeches:
Spoiler :
Your men need to be inspired in order to go and give their lives for you. Speeches are a good way to encourage your men. You can make a speech in the Unit you command at the start of the battle and then you can make speech if it is needed in an event. There are no hard stats or RNG for making out if speeches work. If you make medium size speech, that it is at the same time inspiring, it will succeed. Too short of too long speeches will fail. Traits can give you more chance of success in speeches.


Traits:
Spoiler :
Traits are one of the most basic elements of this IOT. Traits allows you to do some things better than normaly. It will also mean that in later battles, it will play an important role about who will command a Unit. When you join, you can select one Trait from Tier 1.

Tier 1:
Spoiler :
Speecher (Gives you more chances to have success in a speech)
Good eye (Gives more chances (20%) of seeing an enemy trap)
Brave Commander (Gives better chances for a successful all out attack)
Infantry Commander (Gives better chances to have an increased Attack when commanding Infantry)
Cavalry Commander (Gives better chances to have an increased Attack when commanding Cavalry)
Artillery Commander (Gives better chances to have an increased Attack when commanding Cannon)
Jogger (Your army is able to move faster a surprise the enemy - 20 % chance of enemy being surprised and starts to retreat.)
Stubborn (All units under the command of a player with this trait gain + 5 extra health)

Note: You can only choose one of the first three traits (Speecher, Good eye, Brave Commander). The rest are gained by winning battles using one of the above Units.


Tier 2:
Spoiler :
Orator (Gives you more chances to have success in a speech)
Smart Guy (Gives more chances (30%) of seeing an enemy trap)
Good Attacker (Gives better chances for a successful all out attack)
Good Infantry Commander (Gives better chances to have an increased Attack when commanding Infantry)
Good Cavalry Commander (Gives better chances to have an increased Attack when commanding Cavalry)
Good Artillery Commander (Gives better chances to have an increased Attack when commanding Cannon)
Runner (Your army is able to move faster a surprise the enemy - 30 % chance of enemy being surprised and starts to retreat.)
Stone Wall (All units under the command of a player with this trait gain + 10 extra health)


Tier 3:
Spoiler :
Great Orator (Gives you more chances to have success in a speech)
Old Fox (Gives more chances (40%) of seeing an enemy trap)
Great Attacker (Gives better chances for a successful all out attack)
Great Infantry Commander (Gives better chances to have an increased Attack when commanding Infantry)
Great Cavalry Commander (Gives better chances to have an increased Attack when commanding Cavalry)
Great Artillery Commander (Gives better chances to have an increased Attack when commanding Cannon)
Sprinter (Your army is able to move faster a surprise the enemy - 40 % chance of enemy being surprised and starts to retreat.)
Mountainside (All units under the command of a player with this trait gain + 15 extra health)


Traits, except for the one you chose at the start, are gained by your actions. If you make good speeches, you will gain the Speecher Trait. If you are good at using Cannons and you win many battles commanding Cannons, you will gain the Artillery trait. And so on.


Sieges:
Spoiler :
Defeating the enemy on the battlefield is half the work. You must also take over his cities, if you are going to force him to make peace (or die). Siege is simple. You must have your cannons to hit the Walls of the city. Health of the Walls can be from 30 to 50. Depends on the city. At the same time, you must defend the cannons. So you must build Forts to protect the Cannons. Your goal is to break the wall and take over the red cycle at the center of the city.

Here is an example of a City:
Spoiler :
1uLjEBz.png


Invasions:
Spoiler :
Now that you know how to fight battles, let's talk about how you invade Provinces at the Europe I&B2 Map.

After Napoleon tells you the goals of a mission, you will have to decide which province you will invade. You are limited, however, to some regions. For example, the first mission will allow you to only invade North Italy.

However, those regions have many provinces, so you will all talk and decide/vote about which provicne you will invade. You have only one army, so you cannot divide into teams and attack many provinces at the same time.


Number of Troops:
Spoiler :
Now you will ask ''how many troops do we have?''. Well, in each mission you will be given by Napoleon an Army that will have historical numbers. Also the enemy's army will be historical.

1 Infantry Unit represents 10,000 Infantry Soldiers.
1 Cavalry Unit represents 1,000 Infantry Cavalry.
1 Cannon Unit represents 5 Cannons.


Surrender:
Spoiler :
Not all provinces will resist to you. Some provinces may fall to you without a fight. Some other provinces, which do not belong to large power and represent smaller nations, may even ally with you and send you help.


Campaign:
Spoiler :
Except for thinking on a battlefield level, you will also have to think on a Campaign level. Attacking all enemy provinces, one after the other, may not get you anything in the end. After each battle, you lose Units and reinforcements are rare. So you will have to think if a province is worth giving a battle.

For example, later in the game Napoleon may ask you to force Austria to make peace. Will you take every province of Austria or will you try to take over Vienna? And if you decide to attack Vienna, which provinces will you choose to take over in order to be able to reach the Vienna province?


RP:
Spoiler :
Good RP makes the game better for everyone. RP is encouraged, although there will be no in game award. I want you to RP in order to give life to your character, not to gain in game awards.


Last Rule:
Spoiler :
Have Fun!!!!!! :cool:
 
Reserve1
 
Reserve2
 
Reserve3
 
Nom : Joseph-François-Marie Beaumarais, de Châtellerault

Titre de Civilité : Chef d’Escadron

Des Surnoms : « Le Saintongeais », « Le Pauvre de Poitou », « l’Analytique »

Né en : Châtellerault, Département de Vienne, France; Nivôse 9ème le Jour de Salpêtre, Moins XIX [29 December, 1773]

Trait : Bon Œil

Fond : Our good friend, the Chef d'Escadron Joseph-François-Marie Beaumarais, de Châtellerault was born on a day currently called the 9th of Nivôse, the Day of Saltpeter, Minus XIX, but at the time called the 29th of December, 1773.
 

Name:
Guy d'Ardan

Trait: Brave Commander

Since a young age, Guy wished to become one of those famous fantasy heroes, with a sword and shield, to protect his nation, but his inability to wield such an outdated weapon convinced him that pistols are just better. He also hates reloading, so he carries 10 pistols with him all the time.
Although criticized for his blunt attitude and strange habits, none deny the efficiency of his plans. That's how he became an officer in the first place.
He also has the bad habit to charge in before others have laid out their plans, and his favorite line is "Je suis attristé d'entendre parler des victoires de la France, cela veut dire moins d'ennemis pour que je tue"
 
Antione Acone

Born: Fougère 1775

Birthplace: Nice

Born in the Former Sardinian territory, Acone distinguished himself in a regiment of Voltigeurs.

as such, his trait is Good Eye.

After being appointed commander of the 34e Legion des Voltigeurs, Acone recieved special commendations from Napoleon and was quickly made a more important officer within the French Ranks.
 
The IOT will start in 24 hours.
 
Back
Top Bottom