Tacit_Exit
King
After receiving mixed messages from posters here at CFC on the nature of the Great Wall's effects on cities (size 7-12), I decided to use the editor to set up some tests.
Scenario: Human Player-Carthage
Player2(AI) -France
I placed 1000 Carthaginian warriors adjacent to the French start position, and 1000 French warriors on the French start position.
All terrains grassland, no rivers, France given a Town or City in start position depending on test.From this basic template I created 8 separate 'Test' scenario saves, as follows:
Test1- French Town,Wall no, Great Wall no
Test2- French Town,Wall yes, Great Wall no
Test3- French Town,Wall no, Great Wall yes
Test4- French Town,Wall yes, Great Wall yes
Test5- French City,Wall no, Great Wall no
Test6- French City,Wall yes, Great Wall no
Test7- French City,Wall no, Great Wall yes
Test8- French City,Wall yes, Great Wall yes
The reason I created the apparently redundant combinations was partly for completeness, partly as an additional check for variation.
I figured the 1000 warriors would be enough repetition that each test should only need to be run once.I used stack move at the beginning of turn 1 to initiate combat vs the french, then left it to run, counting the surviving warriors once done to determine victories/defeats (I used 'unit costs' on advisor screen to get the number)
The results were suprising, to say the least!
Test1- 456 victories,544 defeats
Test2- 279 victories,721 defeats
Test3- 429 victories,571 defeats
Test4- 177 victories,823 defeats
Test5- 262 victories,738 defeats
Test6- 174 victories,826 defeats
Test7- 285 victories,715 defeats
Test8- 113 victories,887 defeats
Initial appraisal seems to indicate that there is some benefit to having a wall in a city, regardless of ownership of the Great Wall, which has nothing to do with what I was looking for!
I am loathe to draw firm conclusions at this stage, however, as I may be missing something.
I think I may have to run repetitions of these tests after all, despite the n=1000 warriors, just to get an idea if these results are reproduceable.
But before I do I'd like some constructive feedback on my test method.
(Pdescobar suggested to remove the veteran/elite promotion bonuses, but after some thought, I figured in this test I'm only looking for significant differences in results, so with 'all else being equal' the obfuscation factor of this aspect should only contribute to slight variation, particularly with warrior n=1000).
Scenario: Human Player-Carthage
Player2(AI) -France
I placed 1000 Carthaginian warriors adjacent to the French start position, and 1000 French warriors on the French start position.
All terrains grassland, no rivers, France given a Town or City in start position depending on test.From this basic template I created 8 separate 'Test' scenario saves, as follows:
Test1- French Town,Wall no, Great Wall no
Test2- French Town,Wall yes, Great Wall no
Test3- French Town,Wall no, Great Wall yes
Test4- French Town,Wall yes, Great Wall yes
Test5- French City,Wall no, Great Wall no
Test6- French City,Wall yes, Great Wall no
Test7- French City,Wall no, Great Wall yes
Test8- French City,Wall yes, Great Wall yes
The reason I created the apparently redundant combinations was partly for completeness, partly as an additional check for variation.
I figured the 1000 warriors would be enough repetition that each test should only need to be run once.I used stack move at the beginning of turn 1 to initiate combat vs the french, then left it to run, counting the surviving warriors once done to determine victories/defeats (I used 'unit costs' on advisor screen to get the number)
The results were suprising, to say the least!
Test1- 456 victories,544 defeats
Test2- 279 victories,721 defeats
Test3- 429 victories,571 defeats
Test4- 177 victories,823 defeats
Test5- 262 victories,738 defeats
Test6- 174 victories,826 defeats
Test7- 285 victories,715 defeats
Test8- 113 victories,887 defeats
Initial appraisal seems to indicate that there is some benefit to having a wall in a city, regardless of ownership of the Great Wall, which has nothing to do with what I was looking for!
I am loathe to draw firm conclusions at this stage, however, as I may be missing something.
I think I may have to run repetitions of these tests after all, despite the n=1000 warriors, just to get an idea if these results are reproduceable.
But before I do I'd like some constructive feedback on my test method.
(Pdescobar suggested to remove the veteran/elite promotion bonuses, but after some thought, I figured in this test I'm only looking for significant differences in results, so with 'all else being equal' the obfuscation factor of this aspect should only contribute to slight variation, particularly with warrior n=1000).