The Harpy Event

Onionsoilder

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Mar 19, 2007
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Does anyone else think this event is a little overpowered? It seems there are no prerequisites for it, and it can happen very early, giving you 4000 free culture in the city with no downside. None. At least with the GP or GE events you need to pay for them. I mean, it usually gives you two border pops instantly...
 
yeah, it sucks. why should anyone refuse a free great bard? the one with the great engineer is very bad too, considering the GE costs about twice as a supply unit -.-

anyway, yeah. the harpy event doesn't make sense. it should be changed to a different kind of great person. apparently they didn't think that great bards can stop disorder when they came up with the idea for the event. it's surprising that it lived just as it is until now too.
 
Using the bard gets rid of the "riot" and gives you a crapload of culture for free.
 
I've gotten the event twice now while the Illians worldspell was in effect, so I was able to use the bard for whatever I wanted at no real cost :) . In one of the games I was even the elves and I used the bard to build the Song of Autumn. That's got to make up for at least two early civs getting crushed by a rampaging ogre from a lair.
 
15 turns of riots is no downside?

Producing culture in a city reduces the turns of rioting. Small culture boosts, such as those from Tier I priests, will still reduce it. Creating a Great Work will completely eliminate it. This is also good to know for ending a revolt in a newly captured city, as well as securing the city's borders.

But yeah, since you can instantly quell the riot - and keep the culture, there is no downside. Unless for some reason you want to endure 15 turns of rioting to use the GA somewhere else, though I don't know why anyone would do that.
 
I have often gotten this quite early or in a very important city when I still have have < 5 cities. Hence would a 15 turns disorder really cripple the important first period, so I choose not to get the Great Bard. Can't really say it's no downside in getting the Bard....
 
I have often gotten this quite early or in a very important city when I still have have < 5 cities. Hence would a 15 turns disorder really cripple the important first period, so I choose not to get the Great Bard. Can't really say it's no downside in getting the Bard....

If you use the Great Bard to increase culture the disorder ends, ie the event has no real drawback and is probably mis-implemented.
 
maybe the downside should just be 4 (or more) permanent unhappy in the city?
 
Maybe it is just an event that only does good things?

We have the Goblins (Very bad unless you have nature mana)

The Werewolf attack (Does not really do anything)

Maybe the Harpy is only good?
 
But yeah, since you can instantly quell the riot - and keep the culture, there is no downside. Unless for some reason you want to endure 15 turns of rioting to use the GA somewhere else, though I don't know why anyone would do that.

Or you use a tier one priest for the 20 culture and riot quell. Then you are free to use the bard for something else (or somewhere else)
 
Producing culture in a city reduces the turns of rioting. Small culture boosts, such as those from Tier I priests, will still reduce it. Creating a Great Work will completely eliminate it. This is also good to know for ending a revolt in a newly captured city, as well as securing the city's borders.

But yeah, since you can instantly quell the riot - and keep the culture, there is no downside. Unless for some reason you want to endure 15 turns of rioting to use the GA somewhere else, though I don't know why anyone would do that.
In a recent game as the Kuriotates I took the full 15 turn riot hit in one of my only two cities in order to culture bomb somewhere else.

I had JUST built the city and used a great bard to pop its borders. It hadn't even reached 2 population when the event hit. Instead of push my already considerable borders (had used a bard there already) I sent the bard north to get the other city I had just founded up and running.

I didn't have a religion at the time so I couldn't send a priest, but that's good to know for future reference.

Oh and the other Great Person quests come very early as well, but I think it's by design. It is generally right about the time in standard CIV when you don't have cash on hand. I've missed it because I didn't have the right amount of gold and ever since I've tried to keep 50 to 75 in the bank at all times.
 
I'll switch it from revolt turns to hurryanger. I didnt intend for the bard to mitigate the negative impact.
 
I don't see 4k culture in random city x to be that big of a positive boost. It's only powerful when you get a powerful effect from it, extra defense and wider borders in a place that needs neither is of no use.

It is sorta lame that you can negate the penalty right now, but such a usage is rarely a good use of the great person. There is almost always something much better to do with it.
 
Under any civ's lore, I wonder if a Harpy inside city walls would be a big enough deal to complain about? Maybe the Kuriotates wouldn't bat an eye. Grigori maybe are tolerant enough too, whether of funny looking citizens or knowing that their Adventurers bring home funny loot all the time ("hey, that's Carrow the Hunted's adopted daughter, maybe we shouldn't be rioting...")

Anyhow, the hurryanger business seems to make better sense than having say, a little disciple unit do his little +13 culture bomb to eradicate the 15 turn riot problem. The event only ever seems to happen in the early game for me anyhow, so I assume that hurryanger can't turn into production via governor's manors, Pillar of Chains or other methods (maybe the Tower of Complacency could neutralize it though?), no one will have likely built those yet.
 
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