The High Councel

Which member of the High councel is the most usefull

  • Military

    Votes: 1 7.7%
  • Science

    Votes: 6 46.2%
  • Foreign

    Votes: 3 23.1%
  • Trade

    Votes: 1 7.7%
  • Luxury

    Votes: 2 15.4%

  • Total voters
    13

Dedodido

Chieftain
Joined
Apr 21, 2003
Messages
6
Location
Melbourne, UK
Science is the obvious choice for me, that is all that matters, without it, you couldn't be able to build anything
 
How about none of them?
 
I have to agree with Remorseless, none of them are really useful. Althrough I do enjoy the comic relief they provide. (You have gotta check the council when you go into anarchy, its crazy). The suggustions they provide are mostly worthless and will not help the gamer at all. For example, after you have beaten the AI down to one last pet city, your military adviser still wants more troops and barracks. The trade dude can only talk about marketplaces, and both the science and Luxury types always want more, and its pretty stupid to increase luxuries in despotism. Even the foreign type is relatively useless, it does give you a hint about your standing with the other civs, but its not really useful advice. :)
 
I agree so much with their being useless that I can't remember the last time I answered "yes" to meet the Hich Council.
 
I have that option turned off in my game. Occasionally, I will click on the council to get a little comic relief, maybe two or three times in the course of a game.:rolleyes:
 
It took me a while to discover them, because I played without cd, I then played with them 3-4 games until I finally turned it off. In the beginning they gave stupid advice, and when I got my democracy empire running the only thing they could say was that I was doing good.
 
Have you ever put your cities onto Auto build? The domestic advisor comes up with some truly bizarre suggestions as to what to build.
:crazyeye:
 
They are sometimes fun, but useless. I hate it when I'm playing OCC and they say 'build more cities, Noble Leader' :rolleyes:
 
Originally posted by johnnymiller
Have you ever put your cities onto Auto build? The domestic advisor comes up with some truly bizarre suggestions as to what to build.
:crazyeye:

Nope! The situation is too fluid to led the "Autobuild" feature screw it up. The biggest advantage the human player has in this game is the ability to "think", don't waste it by letting the AI do things you don't want.
 
Speaking of "autobuild", I also add that the automated settlers have often weird ideas about how to improve the land.
 
You know, when I had Civ2 (dispite years of TUC2S, and even Apolyton), I always listened to them. :/
 
I don't have the CD anyomore but when I did I was too stupid to notice the "No" button, so I got really annoyed every time they asked. Now I kinda miss them.:crazyeye:
 
I cannot, in good conscience, choose any of the advisors since I rarely listen to them or their advice. Occasionally, though, I will pull up the advisors when I am at war with everyone, just to watch the military stagger across the screen, mad with bloodlust! :lol:
 
I would have to agree with the general consensus that the advisors are good only for comic relief. I never ever consult them, if I did I might as well just watch the AI play against itself :)
 
The cutie brunette (don't even know what she advises on) is the only one with value: She is eye candy!
 
Agreed!
 
After all the times I’ve clicked on these guys, only twice have they offered decent advice -- the last time was the second piece -- the financier advised that I build more caravans.

The earlier piece was a hoot. I think I was newly into a fundy gov’t in the late game & the foreign advisor suggested that I should do something (like make nice with my enemies?) and then stab them in the back. All of the other advisors reacted, with a mirror of my surprise.

I also clicked on them with the D+1 succession game that I’m involved with -- saw Elvis like I’ve never seen him before.
 
Would you defend our cities with haystacks, noble leader?

BUILD CITY WALLS!

I always click on them, but don't do more than click on the next one after a few words (They start to say something, I figure out what they want, go to the next, etc)
 
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