Thalassicus
Bytes and Nibblers
Due to a vanilla promotion-earning bug I'm not sure it will be possible to have unlockable promotions. I've tried various workarounds without success:
- Give the prerequisite an earnable combat classes but set CannotBeChosen=true.
(failed, checks that) - Give it no earnable combat classes, but leave CannotBeChosen=false.
(checks for both) - Make the prereq okay, but give the prereq a prereq that cannot be earned.
(recursive) - Instead of Policy_FreePromotions, use Policy_FreePromotionUnitCombats.
(apparently the second table is not implemented in the c++) - Manually code it with lua.
(no event is available to detect when a policy is acquired. Network.SendUpdatePolicies can't be added to)