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The Huns Make me Sad

if i might add this at this point in the discussion:

i think civ needs a mechanic for simulating nomad style civilizations like the skythes, mongols, huns and others around. they wouldnt depend on city building but could live roaming around.

i know its hard to imagine something workable but i already thought about when i was thinking of an acient persia/greece map.
darius the second i suppose tried to conquer the skythes but they just lifted their settlements and ran away into the vast territory of the north while darius' army was slowing going out of provisions. he just couldnt conquer that kind of mobile civilization.

there should be something to give a civilization that flavor, along with a way of keeping territory unoccupied for a longer period of time (larger maps with fewer civs?)...

My short (and quite old, in the meantime) concept to achieve this: temporary encampments.

The problem with all these ideas: The would need totally new algorithms to work, a totally new AI! New code, that would need new testing, patching, balance evaluation and so on and so forth.

As nice and interesting as it would be to have such unique playstyles - it will never happen. Exacly because of this: The code will be too unique and only be used for one civ. And therefore not worth the effort. (For a money orientated enterprise, at least. And I can not blame them for this, by the way!)
 
Since no one else said it, I'll say it: this is a great idea, General Tso. It sounds like this should address most people's complaints here. Anyway, my thanks to the mod community for doing this sort of thing (without compensation).

Thank you.

I also added the ability to start the game with an army but no settlers. So it won't be exactly like the nomadic civ idea mentioned in a previous post but it will be similar. You have to take a city from another civ or city-state before you can do the things that are possible to do with a city. That opens up some new possibilities. You can have all (or some) of the major civs start with combat units only. Then they have to each take at least one city-state before they can start producing settlers. Or you could just go after the other major civs - take a city from them or just kill all of their units, etc... I have most of the code finished for this but I haven't completely tested it yet. Hopefully the AI will be able to handle it without modifications.

Edit: I should mention that I have two potential problems that need looked into before this part of my mod will be useful. One is as I mentioned above - will the AI work? and secondly I have to come up with a method to handle what to do if a civ ends up on an island by their self.
 
They could have used unused names of cities that the Huns actually conquered.

I would have liked this as well. There must be some cities and city states they conquered in real life that aren't in the game currently.

Either way, the implication is that the "settlers" are actually conquering and expanding upon a city which isn't notable enough to be on the game map up to that point.
 
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