The Huns Make me Sad

I'm close to releasing a test version of my mod called "Really Advanced Setup". It adds a bunch of different options to the Advanced Setup screen. One of the options allows you to disable any Civ that you don't want by simply unchecking a box next to it's name. That way you can use random Civs without using the Civs that you don't like. I plan on starting a thread in the ModPacks section of the Creation & Customization forum in the near future in anybody is interested.
 
I'm close to releasing a test version of my mod called "Really Advanced Setup". It adds a bunch of different options to the Advanced Setup screen. One of the options allows you to disable any Civ that you don't want by simply unchecking a box next to it's name. That way you can use random Civs without using the Civs that you don't like. I plan on starting a thread in the ModPacks section of the Creation & Customization forum in the near future in anybody is interested.

Does that add your mod to make the games being able to be in my Hall of Fame?
 
I'm not sure what you mean. Are you asking if my mod will work with a mod that you made that enables the fall of fame to work when mods are enabled. Or are you asking if the hall of fame will just work with my mod?
 
I had Sydney spawn next to Almaty. Those cities are in reality thousands of kilometres apart!
WORST IMMERSION EVER, KOFF FIRAXIS :(
 
Uh the maps are created by spawning the civs in RANDOM locations - that's done by design to make the game more interesting.
 
If the main thing everyone seems to be complaining about here is the city list thing, the solution is simple: make a city list for the Huns. There's no special coding that gives them random names it's just that their city list only has one city in it (Atilla's Court). It's the simplest mod to do, pure XML, you can even skip TXT files if you don't know how to do them:

Code:
	<Civilization_CityNames>		
		<Row>
			<CivilizationType>CIVILIZATION_HUNS</CivilizationType>
			<CityName>Szeged</CityName>
		</Row>
	</Civilization_CityNames>
 
Uh the maps are created by spawning the civs in RANDOM locations - that's done by design to make the game more interesting.

That's the point. Complaining about civ names is just as dumb as complaining about the color scheme for your favourite civ. It changes nothing, the screen will still make your eyes bleed.

If you play properly.
 
Sorry. That went right over my head. Sometimes I take things to seriously after staying up all night, drinking to much coffee, and working on my mod. I guess it was the KOFF FIRAXIS part that bothered me.
 
That's a really interesting idea; it would basically force them to always be early-game warmongers, which makes sense. Give them a bit of a buff to replace their inability to found cities and it would be the perfect civ for RPers, as opposed to the somewhat awkward (but by no means game-breaking) situation that exists now.

Oh, easy. Make the Horse Archer a Unique Unit replacing the settler.
 
It's just kind of weird to me that Firaxis didn't even bother to get creative with the Huns' city names. I mean, most of the Iroquois cities are actually just Canadian cities in the same rough area. They probably could have done the same thing with the Huns.
 
I dunno about lazy, but the names are a great game design way to help folks identify who will be who in a map type where you don't get to meet everybody immediately. It might (might not) help you plan ahead for meeting runaways...
 
It's just kind of weird to me that Firaxis didn't even bother to get creative with the Huns' city names. I mean, most of the Iroquois cities are actually just Canadian cities in the same rough area. They probably could have done the same thing with the Huns.

Actually they got very creative. The Huns are different than any other Civ.
 
The XML for the Huns is the same as any other, they just only have one city name. If you ran out of city names with the other civs you'd see the same thing.
 
if i might add this at this point in the discussion:

i think civ needs a mechanic for simulating nomad style civilizations like the skythes, mongols, huns and others around. they wouldnt depend on city building but could live roaming around.

i know its hard to imagine something workable but i already thought about when i was thinking of an acient persia/greece map.
darius the second i suppose tried to conquer the skythes but they just lifted their settlements and ran away into the vast territory of the north while darius' army was slowing going out of provisions. he just couldnt conquer that kind of mobile civilization.

there should be something to give a civilization that flavor, along with a way of keeping territory unoccupied for a longer period of time (larger maps with fewer civs?)...
 
if i might add this at this point in the discussion:

i think civ needs a mechanic for simulating nomad style civilizations like the skythes, mongols, huns and others around. they wouldnt depend on city building but could live roaming around.

i know its hard to imagine something workable but i already thought about when i was thinking of an acient persia/greece map.
darius the second i suppose tried to conquer the skythes but they just lifted their settlements and ran away into the vast territory of the north while darius' army was slowing going out of provisions. he just couldnt conquer that kind of mobile civilization.

there should be something to give a civilization that flavor, along with a way of keeping territory unoccupied for a longer period of time (larger maps with fewer civs?)...

I like that idea. Imagine something like being able to put down a barb camp (with certain units being restricted to that ability) similar to, i dunno, a zerg hatching pod in Starcraft. Keeping a unit in there for a set amount of turns (effectively immobilizing the unit) until it eventually generates some sort of bonus (a new unit of the same type, a gold or research bonus, etc).

Preferrably, you could pre-designate the purpose of the temporary camp, possibly putting several units down in an area for different bonuses (adding beakers, or gold, or new units, whatever). If a threat approaches, you have an option of making a stand (and risking your whole civ) or leaving the camps for safety. The plunderer of the camps gets rewarded, of course.

Would obviously work in tandem with cities you capture later on, but it would be fun to start out an entirely nomadic civ.
Stupidly hard to code and highly impluasible, but such is the nature of all our fabulatory suggestions, innit?
 
That'd be a bit difficult to implement though. To be honest, I'm in favour of just having no Hunnic Civ at all, and putting in something else.

I was sceptical at the start, but I really like the inclusion of the Huns - it makes for early-game tension (or would if the Hunnic AI wasn't the worst in the game), and Attila's fun. That more than outweighs the bad choices with city names to me - I understand the idea was that these are supposed to represent then-minor settlements founded by the other civs that were taken by the Huns before they reached city status.

Civ is long overdue an option to 'veto' individual civs, so that you can remove civs you don't want from your games without having to forgo random civ selection.
 
I'm close to releasing a test version of my mod called "Really Advanced Setup". It adds a bunch of different options to the Advanced Setup screen. One of the options allows you to disable any Civ that you don't want by simply unchecking a box next to it's name. That way you can use random Civs without using the Civs that you don't like. I plan on starting a thread in the ModPacks section of the Creation & Customization forum in the near future in anybody is interested.

Since no one else said it, I'll say it: this is a great idea, General Tso. It sounds like this should address most people's complaints here. Anyway, my thanks to the mod community for doing this sort of thing (without compensation).
 
I still think the Huns were a pretty stupid idea in the first place. Out of the dozens of civilizations that deserve a spot in a Civ game, they go with the one that was never into empire building in the first place. It makes absolutely no sense.

Don't mind it too much though, big deal. But it's still silly.

Yeah bro, there aren't enough ~Empire-Building~ white civilizations - better put in William of Orange! :goodjob:

I mean, Attila, who is that? What has he ever done? :mischief:
 
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