HottiePippen
Chieftain
- Joined
- May 24, 2013
- Messages
- 23
One of the biggest problems with G&K, in my opinion, was that the metagame was so science focused. It was extremely difficult to stray from the science/growth oriented techs and remain competitive far into the game, as other civs would simply be able to outproduce you.
Science hasn't been discussed much for BNW as there aren't new science features being added, but I actually think the initial problem is going to be largely alleviated through the new focus on culture. In G&K, policies could be powerful, but they didn't come often enough to really balance out falling behind in tech. It seems like in the policy cost has been lowered in BNW, though, and I actually think policies and especially ideologies may now be able to act as a viable alternative to science, which is awesome!
I think of it this way... in G&K, if you fell behind by an era, even if you were a few social policies ahead you had essentially already lost. But looking over the ideologies, I feel like being behind an era but having an extra policy tree and half an ideology filled out, you could still be roughly tied or even ahead.
Anyways, I think this is great. More paths to victory is always a good thing. If you can still realistically win with only a minimal contribution to science, it will greatly enhance the variety of gameplay and tech paths. Hopefully, we won't have to focus only on the top half of the research tree!
Thoughts on this? Does anyone agree/disagree?
Science hasn't been discussed much for BNW as there aren't new science features being added, but I actually think the initial problem is going to be largely alleviated through the new focus on culture. In G&K, policies could be powerful, but they didn't come often enough to really balance out falling behind in tech. It seems like in the policy cost has been lowered in BNW, though, and I actually think policies and especially ideologies may now be able to act as a viable alternative to science, which is awesome!
I think of it this way... in G&K, if you fell behind by an era, even if you were a few social policies ahead you had essentially already lost. But looking over the ideologies, I feel like being behind an era but having an extra policy tree and half an ideology filled out, you could still be roughly tied or even ahead.
Anyways, I think this is great. More paths to victory is always a good thing. If you can still realistically win with only a minimal contribution to science, it will greatly enhance the variety of gameplay and tech paths. Hopefully, we won't have to focus only on the top half of the research tree!
Thoughts on this? Does anyone agree/disagree?