1826 AD
RocknRoll completed!
That’s another free happiness for each city, but also extra resources we can trade for gold. Now, gold isn’t really that important, as you know I don’t even build cottages for gold. But these resources can be traded for other resources… like health. Health is related to food, and food is VERY strong in this game.
-ni
1836 AD
Eiffel Tower is completed.
This isn’t exactly a game breaking tech, but it does force the larger AI’s to have to manually waste lots of time and production to get their own towers built. But our cities bring them online NOW, and our super fortress was the only city who had to spend time working on it, which didn’t take that long to do.
Also note, since we are grabbing all the media wonders on the way, our towers can make extra use of those media resources right away. So the advantage, has many advantages.
-ni
1848 AD
1 Turn away from making the Hollywood wonder!
Again, as you can see, it is NOT impossible to pull down one wonder after another wonder on Immortal+, even with a tiny empire. It just takes some very well understanding of a production-SE and other tweaking of micro-management, etc.
Looking inside the city again, we see we are 9 turns away from computers. This was another interesting decision point for me. I was not sure if I should just abandon the Mass-Media tech or not. I am a sucker for the holywood wonder though, especially since my smaller territory size means we wont have many other resources. I can hold off the wonder researches from other civs, or trade them for ones I don’t have.
In any case, I decided to go and research the Mass Media just for that wonder. Also I can trade the dead-end tech to the AI 1 turn before completion (which is now) for other techs. So it’s not a bad strategy move. I also have the option to unlock the UN as well.
I’m not going to build it though, because Nappy is the largest civ, and owns 2 vassals, AND has the same religion I do, I don’t have a chance in hell of being a secretary. But I’m going to gift it (ok I’ll take a few pennies for it) from Huayna for it. This is because I want Huayna to build it, so that he can fight over votes vs Nappy while I sit on the side-lines. Also, the more resources Huayna wastes on the UN instead of military, the better for me and Nappy <grin>
P.S. As can be seen in the listing, we already completed iron works. Actually I was stalled 2 turns before working on RocknRoll in order to complete the I.W. But the stall is worth it! I had ONE source of Iron, which gives 50% boost, and then while I don’t have any coal, my brother Nappy gladly gave some. Actually I think he even gave it free at one point just because I asked nicely!
You see! You CAN get even selfish people like Nappy to open up to you, EVEN AFTER YOU DECLARED WAR ON THEM at the start.
Also note that buraecracy civic gives another 50% boost, and then I have organize religion on (very rare). I usually ovoid OR altogether, but in this case we had to adapt to the situation. I don’t even want to run in Free Religion because I twill hurt my big bonuses with Nappy. And since I’m running a religion then, I might as well take advantage of OR here for the increased 25% bonus. And then of course we have my built in 50% wonder bonus, and our specialists contributing FREE hammer production as well. You see, all that saving of useless lightbulbing sure pays off when run right.
Also note we had grabbed broadway earlier as well. We are really rocking along here, and our large forces of cavalry, even now serve us well against Monte’s ******** suicide attacks. The idiot keeps dumping units then attacking the same over-defended city over and over again, despite it’s on the other side of a river!
The only thing I’m not happy here is that the game assigned 2 running G-Engineers here. They SHOULD be working on two of the lumberyards I built! Argggg! Just another reason why you should keep checking your fortress city, because the system keeps doing odd things with your specialists!
F10 is one of the most important keys to use in this strategy. Keep using it!