manio curio
Warlord
- Joined
- Nov 7, 2021
- Messages
- 110
Hi all,
I just finished playing with Italy, pics and final save attached, here are my thoughts:
UHV 1: It was doable, a while ago I struggled with Portugal finishing Santa Maria del Fiore but it was pretty smooth this time, I would like to add the Milan Cathedral or Duomo di Milano as other wonder to be included in the UHV. The bonus would be an extra +10% on building production for all cities and it would come on the same technology the Sistine Chapel does, to be defined the specific culture bonus and the great engineer points. Adding one more wonder would make the new UHV 1 more challenging, I am more than happy to test it if there is agreement on the addition.
UHV 2: Probably the easiest, with Republic, UP and monasticism ( I believe at least) the great people birthrates go up, I had some luck with the great people probabilities but I had 2 extra artists left by the time I got it done.
UHV 3: This one was tricky, in the sense it is important to be patient and not jump the gun. I waited and I attacked the independents following collapses of the Moors and Ottomans ( the latter kept its core only ). I tried a more aggressive approach and I ended up with a -6 stability points due to bad relations.
UP, UU and UB: the UP mocks Italian history very well: a civilization leader in science, commerce and culture in the middle ages and reneaissance, but decadence upon entering the Industrial Era, the free specialists really improve the finances and research, together with San Marco's basilica. As they expire things get rough for italy as history shows us. All well done @Leoreth, this aspect of the Italian civilization is perfect. The UB works really well with the UHVs, especially it providing an artist as specialist. The lanterna is useful for protecting the shores from pirates and it mocks well Italy's history as seafarers, the balestriere was helpful but I would suggest to introduce the 'redshirt' or 'garibaldino' as UU and replace the rifleman. the bonus would be +25% when fighting on Italian soil. It would perfectly mock the Italian Risorgimento movement for independence while also giving the AI a better fighting chance as they seem to struggle while playing with Italy.
Miscellaneous:
1- Colonialism was a big boost, my African colonies were more productive than the cities in the mainland, I am not complaining at all, just unsure about its historicity.
2- Tunisia should be conquest area given the brief occupation from the kingdom of Sicily, just my 2 cents on it.
3- I am struggling to keep other civs in at least acceptable terms, any suggestions besides gifting techs?
Final thoughts:
A complete blast, I really enjoyed myself. Thanks @Leoreth
I just finished playing with Italy, pics and final save attached, here are my thoughts:
UHV 1: It was doable, a while ago I struggled with Portugal finishing Santa Maria del Fiore but it was pretty smooth this time, I would like to add the Milan Cathedral or Duomo di Milano as other wonder to be included in the UHV. The bonus would be an extra +10% on building production for all cities and it would come on the same technology the Sistine Chapel does, to be defined the specific culture bonus and the great engineer points. Adding one more wonder would make the new UHV 1 more challenging, I am more than happy to test it if there is agreement on the addition.
UHV 2: Probably the easiest, with Republic, UP and monasticism ( I believe at least) the great people birthrates go up, I had some luck with the great people probabilities but I had 2 extra artists left by the time I got it done.
UHV 3: This one was tricky, in the sense it is important to be patient and not jump the gun. I waited and I attacked the independents following collapses of the Moors and Ottomans ( the latter kept its core only ). I tried a more aggressive approach and I ended up with a -6 stability points due to bad relations.
UP, UU and UB: the UP mocks Italian history very well: a civilization leader in science, commerce and culture in the middle ages and reneaissance, but decadence upon entering the Industrial Era, the free specialists really improve the finances and research, together with San Marco's basilica. As they expire things get rough for italy as history shows us. All well done @Leoreth, this aspect of the Italian civilization is perfect. The UB works really well with the UHVs, especially it providing an artist as specialist. The lanterna is useful for protecting the shores from pirates and it mocks well Italy's history as seafarers, the balestriere was helpful but I would suggest to introduce the 'redshirt' or 'garibaldino' as UU and replace the rifleman. the bonus would be +25% when fighting on Italian soil. It would perfectly mock the Italian Risorgimento movement for independence while also giving the AI a better fighting chance as they seem to struggle while playing with Italy.
Miscellaneous:
1- Colonialism was a big boost, my African colonies were more productive than the cities in the mainland, I am not complaining at all, just unsure about its historicity.
2- Tunisia should be conquest area given the brief occupation from the kingdom of Sicily, just my 2 cents on it.
3- I am struggling to keep other civs in at least acceptable terms, any suggestions besides gifting techs?
Final thoughts:
A complete blast, I really enjoyed myself. Thanks @Leoreth
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