Naokaukodem
Millenary King
- Joined
- Aug 8, 2003
- Messages
- 4,304
First i only play custom games: no espionnage (how tiring are those spies pillaging your ressources every turn, or poisoining your waters! I HATE that), no barbarians (they can become a real pain and a fair disadvantage in Emperor and above, and i like sending settlers unprotected - by the way, the AI without barbs will still protect its settlers! so it's an advantage for you hehe), only Conquest Victory.
Yes, only Conquest Victory. It's important for the following.
Indeed, the ideal game of Civ for me would be a game without victory, virtually.
Because, I always thought that Victory types in Civ games were kind of artificial. In reality, there is no winning civilization, there is the course of History that makes things change. Civilizations rise, fall. That's a thing i always wanted to see in a game like Civ, people following the Suggestion forum can confirm. Because with Victories, the game is way too much alterated from an History point of view. I mean, it greatly disminishes the impact of "rewriting History", as most of the elements or true History aren't there. (rise an fall of civs)
That's why, an ideal type of game i play in Civ4 is only Conquest Victory, not even Time Victory, so i can continue infinitly until the whole map is only one civilization. This is the ultimate achievement of Civ IMO. Then, I have time to appreciate all facets of Civ.
I didn't try it from this perspective yet, because when i tried it it was damn tedious, but Marathon mode could add to this.
Because, one problem with that type of game within Civ4, is that the time passes too fast. For example, there are no enough technologies in order (in highest difficulty levels) to catch up with other civs and get an advancement, in order to build powerfull units and conquer others.
I mean, with conquest Victory only enabled, it can become that i can't win, whenever i can't lose either. Because my weapons are not advanced enough compared to other civs weapons. And considering that the AIs will have plenty units in say Emperor, it can become very unlikely that i could conquer them. Then, it is the status quo.
So, the solution to this kind of dead end, with only Conquest enabled, would be a -much- longer tech tree. First i thought about extending it into the future, so we could continue to play endlessly in modern era and try to catch up and finally outpass the other civs technology, in the Future.
Then, I said to myself that it was not necessary. History is rich enough in order to allow a way more extended and diversified tech tree within itself. If for example I spend 100 turns in Antiquity, then i would like to have some good military techs to discover within this time span. Same for other eras.
Actually that's not the case with Civ4 Marathon mode. Or much more less. You don't have enough opporunities to dominate technologically and militaristically.
So my question -because i have one- is the following: will i be able to have such games in Civ5?
Yes, only Conquest Victory. It's important for the following.
Indeed, the ideal game of Civ for me would be a game without victory, virtually.
Because, I always thought that Victory types in Civ games were kind of artificial. In reality, there is no winning civilization, there is the course of History that makes things change. Civilizations rise, fall. That's a thing i always wanted to see in a game like Civ, people following the Suggestion forum can confirm. Because with Victories, the game is way too much alterated from an History point of view. I mean, it greatly disminishes the impact of "rewriting History", as most of the elements or true History aren't there. (rise an fall of civs)
That's why, an ideal type of game i play in Civ4 is only Conquest Victory, not even Time Victory, so i can continue infinitly until the whole map is only one civilization. This is the ultimate achievement of Civ IMO. Then, I have time to appreciate all facets of Civ.
I didn't try it from this perspective yet, because when i tried it it was damn tedious, but Marathon mode could add to this.
Because, one problem with that type of game within Civ4, is that the time passes too fast. For example, there are no enough technologies in order (in highest difficulty levels) to catch up with other civs and get an advancement, in order to build powerfull units and conquer others.
I mean, with conquest Victory only enabled, it can become that i can't win, whenever i can't lose either. Because my weapons are not advanced enough compared to other civs weapons. And considering that the AIs will have plenty units in say Emperor, it can become very unlikely that i could conquer them. Then, it is the status quo.
So, the solution to this kind of dead end, with only Conquest enabled, would be a -much- longer tech tree. First i thought about extending it into the future, so we could continue to play endlessly in modern era and try to catch up and finally outpass the other civs technology, in the Future.
Then, I said to myself that it was not necessary. History is rich enough in order to allow a way more extended and diversified tech tree within itself. If for example I spend 100 turns in Antiquity, then i would like to have some good military techs to discover within this time span. Same for other eras.
Actually that's not the case with Civ4 Marathon mode. Or much more less. You don't have enough opporunities to dominate technologically and militaristically.
So my question -because i have one- is the following: will i be able to have such games in Civ5?