flamingzaroc121
Emperor
yo you guys, stop arguing, i think the Prat is the most useless unit, one axeman and you are close to dead, but some of you have your own opinions, dont try to force your opinion ont some on else.
Musketeers have 2 movement. 2 movement is HUGE!
Knights have more strength, 2 movement, and cost just 10 more shields.
Ironclads would be ok if they'd just had a greater movement range, i.e.
still have to stick to territorial waters but with a move of 4 or 5. This
way they could be a roving frigate/gallon fleet smasher protecting your
coastline. If only you could set up an 'Intercept' option for ships too?
A Ironclad's lack of speed & range = total waste of space. IMHO
Cheers
Elras
yep, the movement are too low.
That's why I build them only in cities with drydocks, with either a MI or under vassalage or theocracy (for navigation promotions).
It works great with the circumnavigation bonus too and with the viking UB.
If you manage a 5 moves ironclad, you can really use it![]()
It would probably be more accurate to re-title this thread 'most/least favourite units'.
Musketeers have 2 movement. 2 movement is HUGE!
Knights have more strength, 2 movement, and cost just 10 more shields.
Catapults still knock down City Walls just as well as they used to. Why throw away a useful unit that can still perform its job well? I'd rather have a Cannon and a Catapult than just a Cannon.
They're useful for Classical Age Warfare, but then Trebuchets come in.
Musketeers are much better than knights. They get terrain defensive bonuses and have no counter unit. They can also be drafted. If you tech Education to Gunpowder, start building musketeers (highly promoted ones with Napoleon), then go liberalism-> nationalism, you can draft like crazy. Then aim for military tradition to get cavalry just in time for your next opponent.
The two move and being able to draft is a big win. You can raise troops anywhere quickly and get them to the front quickly. Your wounded troops can rest after capturing a city, while your unwounded troops escort the catapults to the next city. Then they are fast enough to race to the attack just in time for the assault.
As for trebs, I don't think they really replace catapults. They are too expensive to suicide, useless for defending and catapults still do a great job of taking down walls. Catapults are probably the most useful unit in the entire game. I'll continue building them even when Trebs are available for defense and wall busting as they are cheaper. I'll only stop when I have steel, and the catapults I have will keep accompanying my armies and being useful until I can afford to upgrade them.