Giving a small update (not of the mod
) just to say this isn't dead, this last semester was a lot tougher on me than I thought and I never got to work on the Legion before I when back on dialup. However, I have redesigned and simplified the buildings and the units, especially since I had so many units that didn't need to be UUs.
So here's the "new" Legion as follows:
Lord D’Tesh:
• Agnostic
• Barbarian
• Fallow
• Wretched
New Trait:
• Wretched
o Gives the Wretched promotion to all unitcombats except Adept
 - 2 strength
 + 1 death affinity
 + 8% chance to enslave
 - 100% XP from combat
Unique Units:
Watchers (Worker UU)
• Can desecrate the land to make Wastelands, which provide + 1 hammers and no food
• Can only build certain improvements
o Pyre (Health/Happy resources, converts them to infused ash)
 + 2 commerce
 Infused ash gives a + 1% bonus to research
o Graveyard (D’Teshi)
 + 1hammers
 + 1 commerce
 Flatland only
 Tech: KotE
 Spawns barbarian skeletons
o Towering Monuments
 + 2 hammers
 Hills only
 Tech: Mining
o Hatewell
 + 2 hammers
 + 2 commerce
 Flatland only
 Tech: Sorcery
 Spawns barbarian Wraiths
• Start with Sentry 1
The Enslaved:
• Captured in combat
• Can be added to cities to increase population (the only way to grow population with the Legion)
• Can be transferred between cities, allowing you to change focus or drain a newly captured city of all its population.
• Given on the razing of an enemy city
Magic:
• Binder (Adept UU)
o Can only build certain nodes
o Death damage
o Channeling 1
o 2 str + 1 death str
• Chosen of D’Tesh (Mage UU)
o Can only build certain nodes
o Extra death and unholy damage
o Channeling 1, Channeling 2
o 2 str + 3 death + 1 death affinity
• Council of Four (Archmage UU)
o Extra death and unholy damage
o Channeling 1, Channeling 2, Channeling 3
o + 4 str, + 2 death
o + 1 Death and Shadow affinity
o National limit of 4
o Immortal
• Lord D’Tesh (Hero)
o Available at Strength of Will
o Can only be built with the Tower of D’Tesh
o 4 Str + 3 Death + 3 Unholy
o Channeling I, II, and III
o + 1 Death and Shadow affinity
o Immortal
Buildings:
• Halls of D’Tesh (Library UB)
o + 2 sages
o + 30% research
• Temple of D’Tesh (Pagan Temple UB)
o + 2 priests
• Eternal Council (Elder Council UB)
o + 2 sages
• The Obsidian Spire
o Same as other palaces except
o +50% defense in the capital
o Death Mana, Shadow Mana, and Nightmares
• Binding Stones
o Mage Guild UB
o No unhealthy/unhappy
o + 1 sage, + 1 priest
My favorite things about the new legion is that it starts out very vulnerable and weak, with 2 str warriors and 1 str scouts that cannot gain XP from combat. This makes two things very important for the legion: XP granting sources, the represent the higher quality undead and death mana, which represents the stronger ties to the death sphere the units have. I think that the increased palace defense should keep the D'Tesh from being stomped all over early in the game.
The next "cool thing" is the improvements spawning barbarian units. This lets the D'Teshi player use a wall of lesser skeletons to constantly harass and cause the AI a headache. Sure they might act as "free xp" but most of your troops will do so until you manage to get your hands on some death mana.
The end result should be a weaker civilization that relies on numbers early on but can get very high raw strength (if not leveled) later on via mana. The Tower of Necromancy is key as well, giving a whopping 2 str to all your units ( + 1 death affinity and the Strong promotion).