ahmedvonmuneeb
Chieftain
- Joined
- Dec 10, 2005
- Messages
- 11
Okay! I've been an avid player of the Civ series ever since Civ1; I've been playing Civ4 for the last four weeks and feel that I've seen enough of the game that needs fixing. I don't mean to say that I can make it a better game than Sid did, but I think it's still worth a try. I'm a game designer in real-life, started a games development department with one of the major software houses Islamabad; we're currently working on two RPG's, to be released next year. I'm an electrical engineer by profession, and a game designer by choice. That's enough about me, now for the mod:
The mod is going to be designed to improve gameplay at Noble, because that is the difficulty level at which Firaxis claims the game is perfectly balanced. The handicaps of higher difficulty levels will still apply to this mod. In addition, it will be optimal to play it at epic game speed. The mod is intended to remove a lot of the shortcomings that one experiences in Civ4. Such as the imbalanced marines, the inability to blitzkrieg your enemies in a few turns of fluid warfare. In addition, no improvements will be made that the AI cannot comprehend and utilize.
When I visited these frums to post this thread, I came across many people who have already been working on addressing these very issues. Some of the ideas have been very similar to my own. I would really appreciate it if such modders would find it interesting to work on this mod as well.
Features include:
- Great person type: Great Generals
- Armies anyone?
- Movement rebalancing (if possible)
- Terrorism
- Artillery combat mechanics reworked
- Revised tech-tree
- New wonders (actually some are inherited ones)
- Many new UU's for ALL tribes
- Supply (tentative)
- Wonders balanced
- Economic warfare enabled
- New untis, including paratroopers (rela ones, for a change) and SP artillery
- Helicopters revised
- Some units balanced
The problem is this: I do not know Python, XML or how to make sprites. The only AI I've ever worked with was developing neural networks for intelligent RADAR, and an abortive attempt at making a mod for Hearts of Iron II (ended up debating Panther II's "Historical Improvement Project" mod).
If there's anyone out there who thinks that the features mentioned above and more would make Civ4 more fun to play, and possesses the skills needed to make this mod idea a reality, please PM me with your e-mail address or MSN id and let's get started!
I would really appreciate any comments and/or questions that you have to make.
The mod is going to be designed to improve gameplay at Noble, because that is the difficulty level at which Firaxis claims the game is perfectly balanced. The handicaps of higher difficulty levels will still apply to this mod. In addition, it will be optimal to play it at epic game speed. The mod is intended to remove a lot of the shortcomings that one experiences in Civ4. Such as the imbalanced marines, the inability to blitzkrieg your enemies in a few turns of fluid warfare. In addition, no improvements will be made that the AI cannot comprehend and utilize.
When I visited these frums to post this thread, I came across many people who have already been working on addressing these very issues. Some of the ideas have been very similar to my own. I would really appreciate it if such modders would find it interesting to work on this mod as well.
Features include:
- Great person type: Great Generals
- Armies anyone?

- Movement rebalancing (if possible)
- Terrorism
- Artillery combat mechanics reworked
- Revised tech-tree
- New wonders (actually some are inherited ones)
- Many new UU's for ALL tribes
- Supply (tentative)
- Wonders balanced
- Economic warfare enabled
- New untis, including paratroopers (rela ones, for a change) and SP artillery
- Helicopters revised
- Some units balanced
The problem is this: I do not know Python, XML or how to make sprites. The only AI I've ever worked with was developing neural networks for intelligent RADAR, and an abortive attempt at making a mod for Hearts of Iron II (ended up debating Panther II's "Historical Improvement Project" mod).
If there's anyone out there who thinks that the features mentioned above and more would make Civ4 more fun to play, and possesses the skills needed to make this mod idea a reality, please PM me with your e-mail address or MSN id and let's get started!
I would really appreciate any comments and/or questions that you have to make.