Nathaniel VII
Chieftain
- Joined
- Nov 20, 2016
- Messages
- 24
So yesterday I reinstalled Civ V (with community patch) and started playing a game on a continents map. I had completely forgotten how much better the map scripts in that game are compared to VI. And I don't think the CP changes the map scripts. There were forest areas, vast plains, and deserts that spanned several tiles in all directions, and the entire continent was cut up by mountain ranges.
In VI the maps just seem to be a jumbled mess of tiles. Forests mix indiscriminately with rainforests, and biomes are often one or two tiles in size. Individual forest, rainforest, lake, mountain and desert tiles will often fill a cities working radius. Mountains are just randomly dispersed across the map, nothing gives the impression that this is in any way imitating real geography.
I don't know if just wasn't a priority during development, or if this is intended for "greater balance" (because spawning close to medium-sized desert region will obviously limit a civ's expansion if they don't happen to draw value from desert tiles).
Also, the island plates script doesn't seem to know the difference between islands and continents. If you want islands, fractals with high sea levels seem like a much safer bet.
Has anyone been working on porting mods like Perfect World or Tectonics to Civ VI? Is that even possible with how modding works in VI?
In VI the maps just seem to be a jumbled mess of tiles. Forests mix indiscriminately with rainforests, and biomes are often one or two tiles in size. Individual forest, rainforest, lake, mountain and desert tiles will often fill a cities working radius. Mountains are just randomly dispersed across the map, nothing gives the impression that this is in any way imitating real geography.
I don't know if just wasn't a priority during development, or if this is intended for "greater balance" (because spawning close to medium-sized desert region will obviously limit a civ's expansion if they don't happen to draw value from desert tiles).
Also, the island plates script doesn't seem to know the difference between islands and continents. If you want islands, fractals with high sea levels seem like a much safer bet.
Has anyone been working on porting mods like Perfect World or Tectonics to Civ VI? Is that even possible with how modding works in VI?