futurehermit
Deity
- Joined
- Apr 3, 2006
- Messages
- 5,724
I don't normally get this wonder, but it was available later in my most recent game and I needed calendar for some resources so I was able to snag it.
In theory you could get 7 golden ages:
1) Taj Mahal
2) GA
3) GA + GS
4) GA + GS + GP
5) GA + GS + GP + GM
6) GA + GS + GP + GM + GSp
7) GA + GS + GP + GM + GSp + GE
That's 4 extra turns per golden age * 7 golden ages = 28 extra turns in a golden age! For a large empire running largely a CE, that's pretty incredible.
In my game I got 6 golden ages which is still 6*4=24 extra turns in a golden age. I was pretty amazed at the late-game power this wonder provides (it never expires). I won space race (monarch/hemispheres/normal/standard) around 1930 which I consider to be alright given that I have to self-research the 2nd half of the tech tree myself since the AI techs very slowly even post-patch (it didn't help that I was consistently bribing multi-AI wars on the other continent).
I generally don't consider calendar in my early game tech path. It's fairly pricy, the AI usually beelines it once they have sailing and math, and I am more concerned with col/construction/CS/etc. However, given how powerful it is I think it is really worth considering and planning for if you have a pretty good idea you want to shoot for space race and you plan to run primarily a CE.
In theory you could get 7 golden ages:
1) Taj Mahal
2) GA
3) GA + GS
4) GA + GS + GP
5) GA + GS + GP + GM
6) GA + GS + GP + GM + GSp
7) GA + GS + GP + GM + GSp + GE
That's 4 extra turns per golden age * 7 golden ages = 28 extra turns in a golden age! For a large empire running largely a CE, that's pretty incredible.
In my game I got 6 golden ages which is still 6*4=24 extra turns in a golden age. I was pretty amazed at the late-game power this wonder provides (it never expires). I won space race (monarch/hemispheres/normal/standard) around 1930 which I consider to be alright given that I have to self-research the 2nd half of the tech tree myself since the AI techs very slowly even post-patch (it didn't help that I was consistently bribing multi-AI wars on the other continent).
I generally don't consider calendar in my early game tech path. It's fairly pricy, the AI usually beelines it once they have sailing and math, and I am more concerned with col/construction/CS/etc. However, given how powerful it is I think it is really worth considering and planning for if you have a pretty good idea you want to shoot for space race and you plan to run primarily a CE.