Polarballs
Chieftain
- Joined
- Nov 4, 2003
- Messages
- 11
Great work! The Mayans... I mean Maya have quickly become my favorite choice after downloading the superciv mod. My favorite civics combo plus a great UU.
I am replying to speak of the Plumed Archer. I do believe this unit is a bit over-powered, although I don't know what the best fix is or if it even needs fixing. The whole point of the UU is to be better than the base model. Is it too much better? I know that my play style (get your neighbors early if you can) makes them my favorite unit. Perhaps a higher build cost would make sense? I know that compared to some UU's they kick butt, but frankly I think there are many civs whose UU are such minor changes from the base unit that they shouldn't have even bothered.
In Civ III I loved playing as the Greeks because I felt that the Phalanx gave me a big early edge when every shield and turn seemed vital. Here in Civ 4 I feel even fonder of the Plumed Archer. As a defender they are top notch, yet they can also beat any other unit up to swordsmen when attacking in the open. The bonus vs. melee gives them the edge on axemen (while avoiding the axemens vs. melee bonus) and that's huge early on. When facing defending archers they typically have better than 50-50 odds unless the city is on a hill or has had time to build a cultural defensive bonus. Even then 2nearly always do the job vs. 1 defender. I know I've been able to wipe out early cities defended by warriors and/or trap neighboring civs in their capital long enough to expand up to their existing borders with just 2 or 3 of these guys.
So, yeah they're probably a bit overpowered considering that they usually end up facing off against warriors, archers and axemen but I love them! Leave them be! Plus they get all the chicks with those cool feather headresses.
I am replying to speak of the Plumed Archer. I do believe this unit is a bit over-powered, although I don't know what the best fix is or if it even needs fixing. The whole point of the UU is to be better than the base model. Is it too much better? I know that my play style (get your neighbors early if you can) makes them my favorite unit. Perhaps a higher build cost would make sense? I know that compared to some UU's they kick butt, but frankly I think there are many civs whose UU are such minor changes from the base unit that they shouldn't have even bothered.
In Civ III I loved playing as the Greeks because I felt that the Phalanx gave me a big early edge when every shield and turn seemed vital. Here in Civ 4 I feel even fonder of the Plumed Archer. As a defender they are top notch, yet they can also beat any other unit up to swordsmen when attacking in the open. The bonus vs. melee gives them the edge on axemen (while avoiding the axemens vs. melee bonus) and that's huge early on. When facing defending archers they typically have better than 50-50 odds unless the city is on a hill or has had time to build a cultural defensive bonus. Even then 2nearly always do the job vs. 1 defender. I know I've been able to wipe out early cities defended by warriors and/or trap neighboring civs in their capital long enough to expand up to their existing borders with just 2 or 3 of these guys.
So, yeah they're probably a bit overpowered considering that they usually end up facing off against warriors, archers and axemen but I love them! Leave them be! Plus they get all the chicks with those cool feather headresses.