gettingfat
Emperor
- Joined
- Nov 7, 2003
- Messages
- 1,417
Not talking about the AI and the late game slow down again, I am just talking about the general game design.
In reality, after the discovery of nuclear warfare, the stronger nations have a low likelihood to get into a full scale war between them. Using USA as an example, as long as a country has any sign of owning nuclear weapon, they won't directly war with them, but will instead use other more subtle, less violent strategies that include a combination of ideology pressure (see USSR), economic/curreny war (US currency has been their biggest weapon), culture/propaganda (I honestly think many Hollywood movies are), espionage acitivities (the fingerprints of Americans are all over behind those "color revolution") and diplomatic activities (that is how they are trying to beat China now)....
Some of these strategies were actually presented in the previous versions, like the corporation, like the ideology pressure, like culture pressure/city flip, like permanent alliance, like election rigging/coup......but nothing at all in Civ6.
I expect some posters will defend with the "will see these features in expansion" argument. To be honest, it's the same devs that worked on Civ5, so I never understand why instead of expanding, polishing, perfecting some of these previous good but may not be optimal features, the devs just simply throw them away until somebody complain.
In most of the mid- to late-games playing Civ6, it's just a series of pressing "next turn". They don't even give us the hall of fame. There are very few things that motivate a player to finish the game....oh, forgot to mention that "they are winning, we fear them...-120 dip penalty", which actually makes the end game even more predictable. My gosh....
In reality, after the discovery of nuclear warfare, the stronger nations have a low likelihood to get into a full scale war between them. Using USA as an example, as long as a country has any sign of owning nuclear weapon, they won't directly war with them, but will instead use other more subtle, less violent strategies that include a combination of ideology pressure (see USSR), economic/curreny war (US currency has been their biggest weapon), culture/propaganda (I honestly think many Hollywood movies are), espionage acitivities (the fingerprints of Americans are all over behind those "color revolution") and diplomatic activities (that is how they are trying to beat China now)....
Some of these strategies were actually presented in the previous versions, like the corporation, like the ideology pressure, like culture pressure/city flip, like permanent alliance, like election rigging/coup......but nothing at all in Civ6.
I expect some posters will defend with the "will see these features in expansion" argument. To be honest, it's the same devs that worked on Civ5, so I never understand why instead of expanding, polishing, perfecting some of these previous good but may not be optimal features, the devs just simply throw them away until somebody complain.
In most of the mid- to late-games playing Civ6, it's just a series of pressing "next turn". They don't even give us the hall of fame. There are very few things that motivate a player to finish the game....oh, forgot to mention that "they are winning, we fear them...-120 dip penalty", which actually makes the end game even more predictable. My gosh....