The Nan Madol facepalm

ShakaKhan

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Jan 5, 2015
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Playing a game as Pericles, who is much better situated for a culture victory than any other victory condition by far, 2 out of his 4 bonuses are directly related to culture progression and the other good bonus can easily be leveraged that way as well.

Unfortunately, the only culture CS that is in an area that I can defend if needed is Nan Madol, but that's alright because its the second best culture CS. Since there are no other culture CS's, I'm trying to leverage as much as possible out of it's bonus (+2 culture for all districts on or adjacent to coastal waters.) Especially when you're going for a culture victory, it seems (at first, wait for the punchline...) that this is the best way to do it. I'd rather get 2 culture out of a commercial hub for being next to the coast than 2 gold for being next to a river, especially since it will get the +2 gold for being next to a harbor (which will also get +2 culture.)

So ED's and IZ's are still positioned for the area effect, but everything else is on the coast, and I'm getting huge culture boosts from doing so. The game goes on and tourism is doing well, now I just need to seal the deal by placing some seaside resorts. I get the tech...
and...
um...
huh. By placing almost all of the coastal cities' districts on the coastline, there's no room for seaside resorts. I guess the smarter way to do this would be to place theater districts, which usually don't get much of an adjacency bonus anyway, and also increase the appeal of adjacent tiles (increasing tourism output from resorts), along the coast. ED's and holy sites also increase appeal, but ED's placement is usually for city coverage and holy sites are positioned for adjacency (if built at all.)

Live and learn I guess...
 
Could create some new cities in appealing territory solely for seaside resorts. Their production doesn't matter at that point so just get them to grow a bit. Funny story though I will take it as a warning for myself. I like last time I one a culture game I just killed the other civs I didn't dominate over, leaving only the culturally weak left.
 
Could create some new cities in appealing territory solely for seaside resorts. Their production doesn't matter at that point so just get them to grow a bit. Funny story though I will take it as a warning for myself. I like last time I one a culture game I just killed the other civs I didn't dominate over, leaving only the culturally weak left.
I could, that particular game is only emperor so it's winnable without resorts at all. It was less of a "Oh no, I can't win now," and more of a "Oh wow, by maximizing a tactic that allowed quicker progression towards being able to implement winning tactics, I nullified my ability to implement a more potent winning tactic. Take foot, insert in mouth."

As for wiping out competitors, also an option but I've really been drinking the Kool-Aid that Victoria's been selling. The AI's level of competence in combat is so atrociously low that 1.) aggression becomes the ultimate ace-up-the-sleeve of a human player for overcoming obstacles to any victory condition, and 2.) the game becomes significantly more challenging and engaging (and handicapping) if you try to play peacefully.
 
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