When changing the civic for example from "Protectionism" to "Free Market", it's very difficult for me to say which one is more profitable for me - unless I test it with "a savescum". Can the game calculate net profit of the civic somehow and show it to me before changing the civic - or is there a mod for it? Like if the new civic gives "+1 gold to Merchants", the game would tell me directly that the civic would give me currently "+4 gold" (let's say I have four Merchants currently) when I am "choosing" the civic. So I don't change the civic and be like, whopsie, now my gold gain has dropped significantly to negative.
I used to play Civ 6 and it had this mod ("Extended Policy Card"): https://steamcommunity.com/sharedfiles/filedetails/?id=2266952591
It showed directly how much yields you will gain from a certain policy card. It was best mod to use in my opinion. Kinda wishing Civ 4 had something similar.
Or is there any "tips and tricks" way to deal with this issue in Realism Invictus I'm not just aware of?
I used to play Civ 6 and it had this mod ("Extended Policy Card"): https://steamcommunity.com/sharedfiles/filedetails/?id=2266952591
It showed directly how much yields you will gain from a certain policy card. It was best mod to use in my opinion. Kinda wishing Civ 4 had something similar.
Or is there any "tips and tricks" way to deal with this issue in Realism Invictus I'm not just aware of?