The Netherlands - new playable civ!

Tremo

Chieftain
Joined
Nov 12, 2005
Messages
95
***CURRENT VERSION: v1.06 [PLEASE REPORT ANY BUGS IN THIS THREAD]***

UPDATE! New version; v1.03. Added second leader; Johan de Witt! Also added a readme file.

UPDATE! New version; v1.02. Added a unique dark orange border color to prevent confusion with nations using standard orange borders.

UPDATE! Unique unit error on start-up bug fixed! New bug uncovered! Loading through the MODS directory seems to be screwed up (playing the game by installing directly into your CustomAssets directory still works though). In the process of fixing it!

UPDATE! New version; v1.03. The install bug fixed! You can now unzip it into your mods directory and it'll work! WOO! Also fixed the Swiss Mercenary strength (was accidentally left at 6 in the new release).

UPDATE! New Version; v1.04. Added custom flag! (See below)

UPDATE! v1.05 changes;

  • Johan de Witt's favorite civic now Free market
  • Name changed from Dutch Empire to 'The Netherlands'
  • AI changed for both leaders to Mansa Muna-like behaviour
UPDATE! v1.06 changes;

  • New and resized leaderheads
  • Some xml cleaning concerning the leaderheads
Civilization:
Name: The Netherlands
Techs: Fishing, Mining
Leaders: Willem van Oranje
Unique Unit: Swiss Mercenary (Remember this one? ;))

Flag:
newflagcivvi2ji.jpg


Leaders:
  • Willem van Oranje (Philosophical, Financial)
    (Includes leader head [not animated], buttons and civiclopedia entries)

  • Johan de Witt (Financial, organized)
    (Includes leader head [not animated], buttons and civiclopedia entries)

Unique Unit:
Swiss Mercenary (replaces Pikeman, uses Pikeman art)
  • 70 cost
  • Attack: 7 (+1 from Pikeman)
  • Movement: 1 (same as Pikeman)
  • +100% vs. mounted (same as Pikeman)
  • +50% City Defense (NEW)

Misc. Notes

  • All info entries such as descriptions and civiclopedia entries are in English only.
  • Does not delete any original civ, it simply adds a new one!

Any comments and/or constructive critisism are more then welcome!

DOWNLOAD v1.06! (ZIP) (opens up a new window, don't use right-click to download!)
DOWNLOAD v1.06! (EXE) (opens up a new window, don't use right-click to download!)

README;

Code:
New civilization, The Netherlands, for Civilization IV.

To install; Unzip all files into ...Firaxis Games\Sid Meier's Civilization 4\Mods

Created by Brian Jansen (AKA Tremo). Feel free to distribute this file as long as this readme is attached!

HAVE FUN!!!

Special thanks to;

  • Jecrell
  • WaxonWavox
  • Woodelf
  • Martinus
 
Great addition to the Civilizations being created. I'll add it to my mod along side the Cathaginians. Thanks.
 
Added a second leader; Johan de Witt. If you've already downloaded the original file, please download the following file and unzip into your CustomAssets map. Overwrite when prompted.

Download Addon!

Leader:
Johan de Witt (Financial, organized)
(Includes leader head [not animated], buttons and civiclopedia entries)
 
One suggestion....Make a folder called Netherlands and put the Art and XML folders into that. It makes it easier for us to extract it, at least me anyhow. It's minor, but I had a heck of time finding the data since there was no Netherlands folder in my Mods directory. :D
 
Added a unique darker orange color as a border color to prevent confusion with other nations that use orange (Russia).

For those who have already downloaded the full mod, the update is attached to this post. Just unzip into the MODS directory and you're set.

The file is a whopping 1.9kb! BEWARE! :D:p
 

Attachments

Tremo - Have you actually loaded and played your Civ? I'm only asking because when I load your mod as is neither of the leaders are an option?

I did, however, cut/paste and add your civ to my personal mod, but had to change a lot of files (and make some new entries). I'm going to eat some dinner, but if you want I can post here what changes I made to get your civ to run. Unfortunately I haven't gotten the LH to work upon starting the game, but I have played a few turns as the Dutch and founded Amsterdam. :D So I know it works.
 
Yeah, I played it and it worked just fine. Both leaders were available. However, I never loaded it through the MODS directory since all my files are in CustomAssets.

Could you tell me what was wrong so i can fix it?

EDIT: Have you tried downloading the new version? Since you were one of the first to download this Civ, you might've downloaded the one with the wrong files (I made an error when uploading the first file). I've made some changes since then as well.
 
I have to admit that I may forget everything I've done. I've added 6 mini mods together so I've cobbled together a lot of files. ;)

This was add to CIV4GameTextInfos_Objects.XML

<TEXT>
<Tag>TXT_KEY_LEADER_WILLEM_VAN_ORANJE</Tag>
<English>
<Text>Willem</Text>
<Gender>Male</Gender>
<Plural>0</Plural>
</English>
</TEXT>

Without that I was getting a wierd entry when trying to choose Willem. It actually was saying TXT_KEY_LEADER_blah blah in the setup.

Since I had the Carthage Civ in my mod already I copied the Carthage GameTextInfos_Carthage.XML file and renamed it for Netherlands. I then replaced Carthage with Netherlands, Hannibal with Willem, ect. It's too big to cut/paste.

I'm almost sure the other files were correct, but I had to take your new additions and paste them into my current files so they wouldn't overwrite anything.

Do your LHs show up? I'm still trying to get them to work for me. Bugger.

I hope I'm not confusing you since I am carving your mod apart. :)
 
woodelf said:
I have to admit that I may forget everything I've done. I've added 6 mini mods together so I've cobbled together a lot of files. ;)

This was add to CIV4GameTextInfos_Objects.XML

<TEXT>
<Tag>TXT_KEY_LEADER_WILLEM_VAN_ORANJE</Tag>
<English>
<Text>Willem</Text>
<Gender>Male</Gender>
<Plural>0</Plural>
</English>
</TEXT>

Without that I was getting a wierd entry when trying to choose Willem. It actually was saying TXT_KEY_LEADER_blah blah in the setup.
Yeah, fixed that in the later versions. Had that as well on the first go. It's obvious you had the wrong file that I uploaded by accident :p Ow, and just for your information, for the English language, it isn't needed to add the gender and plural tags. ;) You can just do it like this;

<TEXT>
<Tag>TXT_KEY_LEADER_WILLEM_VAN_ORANJE</Tag>
<English>Willem van Oranje</English>
</TEXT>

This piece is directly copied from my file, so it IS in there :D

Since I had the Carthage Civ in my mod already I copied the Carthage GameTextInfos_Carthage.XML file and renamed it for Netherlands. I then replaced Carthage with Netherlands, Hannibal with Willem, ect. It's too big to cut/paste.
GameTextInfos_Carthage.xml? huh? Can you explain this file? the only GameTextInfos i have are the Civiclopedia entries, strategy, cities and objects.

Do your LHs show up? I'm still trying to get them to work for me. Bugger.
Just to be perfectly clear, since i'm getting the feeling I'm confusing LHs with something else, what do you mean by LHs?

I hope I'm not confusing you since I am carving your mod apart. :)
hey, i asked for constructive critisism, and i'm glad someone spoke up. ;)

But it's still weird since I've got exactly ZERO problems myself. I'm currently at turn 57, and still haven't encountered a single problem. Not in-game nor in the civiclopedia nor in the start-up screens.
 
being a little new to this mod stuff, can you tell me where put the file with the swiss mercenary?(it says swiss mercenary info was not correct) and if I have another civ file in custom assets should I create a folder for the new one?(wanted to ask while everyones helping each other:p )
 
Well, by LH I mean does Willem's face show up right when you start your game. Or if you play another civ and find the Dutch do you see Willem's face? I think I have it figured out, but I'll need to reload again to see.

That GameTextInfos_xxxx file is fairly big, but I think only because I've included all 5 languages, like the Cartage one. It give the standard TXT_KEY descriptions about your civ. Maybe it wasn't necessary or simply redundant.

Again, a lot of the problem could be in the different way we're using your mod. I'm loading a mod and then playing a custom game. I don't know enough to know if that's a problem. :D
 
Swiss Mercenary info is not correct? Could you explain that a bit since it works fine for me.

Also, if you downloaded the latest version, you should just unzip the entire thing into your my Documents/My Games/Sid Meier's Civilization 4/MODS directory. then when you start the game up, go to 'Advanced' and load the one called 'Netherlands'. :)
 
woodelf said:
Well, by LH I mean does Willem's face show up right when you start your game. Or if you play another civ and find the Dutch do you see Willem's face? I think I have it figured out, but I'll need to reload again to see.
we're talking about the same thing then. And yes, it does show up for me.
That GameTextInfos_xxxx file is fairly big, but I think only because I've included all 5 languages, like the Cartage one. It give the standard TXT_KEY descriptions about your civ. Maybe it wasn't necessary or simply redundant.
Well, since the original game didn't come with files like that for each nation and the fact that my game runs smoothly, I'd say it's redundant :p
Again, a lot of the problem could be in the different way we're using your mod. I'm loading a mod and then playing a custom game. I don't know enough to know if that's a problem. :D
Y'know what? I'll rename the directories and I'll try loading it your way. Usually, when i see the error myself, it's easier to find a solution. ;)
 
Back
Top Bottom