azurefx said:
Another thing is that it was said a lot pre-release that the devs wanted the AIs to drag the player towards one politcal bloc or another. What people may be doing - and I'm certainly guilty of this - is trying to play on both sides of the game, and you end up just pissing everyone off.
I think this is very true, azurefx. I've been trying to avoid the conflicts between the various civilizations (In addition to being the most powerful civilization) and my friends are lukewarm and my enemies crop up everywhere. I've been in a series of wars none of which I started and one following on the heels of the other. Every time I force one civilization to make peace, another declares war... sometimes they'll do so right in the middle of their war with another player...
I was in a war against the Greeks along with the French and the Egyptians. I'd captured one Greek city, and the French were passing on their way to the next one, and I guess decided they liked me even less than the Greeks and declared war on me and immediately began attacking my captured Greek city... (And then took it down in spite of its being defended by SAM Infantry with longbowman and cavalry... but that's another complaint).
So yes, I could see this being that they've already basically divided the AIs from the get-go and you have to pick a side... That said, the decisions are made far too early on... I was still getting snubbed by rejecting proposals made two millenia earlier when I had a much greater need for their enemy. Secondly, the combat system is such that you really don't even want to be the number one player because it just doesn't pay to be both diplomatically isolated and using modern units that seem to be about as effective as the ancient ones.
Still, I think the idea of two groups emerging is more fun than the Civ3 Grab Bag where whenever a war broke out, the stronger power immediately got all of the others to declare war on the weakest guy, dismantle him... wash, rinse and repeat with the next weakest guy.
I almost never had a situation where you had two rather equally balanced alliances unless I was one of the members and had orchestrated it that way.