I kind of like the new movement. I mean, don't get me wrong, I hate managing it, but the fact that I have to manage it I think makes sense. Especially before, it really wasn't as bad walking through the jungle, since if there was even one flat tile, then it was easy to just use that along the way. Right now, it feels like it takes forever to go through the jungle, which makes sense. And do we forget that in 4 and before, units had move 1 by default? So yeah, it takes your sword one turn to move next to the archer, then attack, and then the archer can pick him off the next turn. You know what - that makes sense! If I have a single sword, I'm not going to go take out that archer on a hill. If I have 2, then they can tag-team and destroy him. The main changes I would like to see would be a slight relaxing of the rules, mostly with roads. I think scouts should be able to move to a tile if they're within 1 movement point, so that they can still get 2 moves over hills, but hill+forest stops them. Also all land units should be able to move to a tile if they're within say a 1/2 move, so that when you get to industrial roads, the land units can get 3 tiles on the roads. Either that, or have archers not be able to fire if they have less than 1 move. Right now, it's easy to move 2 roads, and then you archer can still fire, but a melee unit is stuck as he only has half a move left.