Lighthearter
President of the United States
Citizens of Emporia, hear me!
Your heroes cannot save you. The Knight is dead – you can see his body for yourself, if you but look at the cross outside St. Conroy Cathedral. Even as I speak, this news is being broken by all the media – and it will not help your failed city.
You do not know who I am. I have only been in your city for, oh, a week, at the most, and already I have torn your greatest hero from his high place and crucified him for the world to see. This is my ultimatum: The Raven, the Immortal, and the Sapphire will turn themselves over to me to face judgment. If they refuse, I will tear this city to the ground with the power of its own fear.
To the government of the United States: any attempt to interfere in the affairs of Emporia from this day forward will be considered an act of war. You know of what I speak, Mrs. President, even if you have withheld the truth from the street rabble.
There will be no more communication until my demands are met. As of today, none of you are safe until your heroes turn themselves over.
___
Of course, you aren’t going to just take that lying down . . . are you? Of course not. You wouldn’t be AC players if you did.
Speaking of that, welcome, welcome, one and all, to LH’s latest project. Totally unrelated to the recent announcement of Batman: Arkham Knight, we have a (non-Saviorsverse) superhero game!
No whining about Savs3. I’ll get back to it when I feel like I can do it justice, so unless you want a really subpar game experience, humor me
To any new joiners: an Action Chatroom is a roleplaying game played in a chatroom. Since I wrote this offline and copied it with my phone(I don’t have home internet) I can’t put a link in this post today, but I’m sure one of the nice regulars will do the honors below. If not, I’ll take care of it tomorrow.
The concept is simple: You are a concerned citizen who’s been considering becoming acostumed sexually-confused bright-colored-tights wearing insane vigilante superhero for a while now. However, the four heroes of the city(The Raven, the Immortal, Sapphire Central and the Great Knight) have been doing well enough. Until, that is, all the TVs and radios in the city suddenly play the above message.
There is no more time. You’ve made the decision now that if the city’s heroes are turning themselves over to this madman, whoever he is, someone has to take up the effort of defending the city.
All right, concept’s done. Let’s get to the important bit, shall we? Character creation:
All right, now what does this crap MEAN?
Right, a few more details to clear up:
NO ONE has superpowers. I’m not bending on this. You are all pure, absolute Badass Normals, at least at first. Don’t even argue this with me because it’s part of the fundamental concept for the game.
No whining about Savs3. Just thought I’d repeat that.
First mission Monday at 5PM EST because I’ll be at CiCis for it.
Keep it at least semi-serious. Yes, Kinich will be Kinich, and humor is fine, and I’m no more immune to laughter than the next man. But keep it at least somewhat serious – as usual, I like dark and gritty tones more than lighthearted and comedic.
If you want to submit a villain idea, go ahead – no need to follow the formal character list though. Leave that to me – just give me the nuts and bolts ideas and a suggestion for some skills or even just general directions for the villain to pursue.
I think that’s it. Make your characters and all that jazz!
Your heroes cannot save you. The Knight is dead – you can see his body for yourself, if you but look at the cross outside St. Conroy Cathedral. Even as I speak, this news is being broken by all the media – and it will not help your failed city.
You do not know who I am. I have only been in your city for, oh, a week, at the most, and already I have torn your greatest hero from his high place and crucified him for the world to see. This is my ultimatum: The Raven, the Immortal, and the Sapphire will turn themselves over to me to face judgment. If they refuse, I will tear this city to the ground with the power of its own fear.
To the government of the United States: any attempt to interfere in the affairs of Emporia from this day forward will be considered an act of war. You know of what I speak, Mrs. President, even if you have withheld the truth from the street rabble.
There will be no more communication until my demands are met. As of today, none of you are safe until your heroes turn themselves over.
___
Of course, you aren’t going to just take that lying down . . . are you? Of course not. You wouldn’t be AC players if you did.
Speaking of that, welcome, welcome, one and all, to LH’s latest project. Totally unrelated to the recent announcement of Batman: Arkham Knight, we have a (non-Saviorsverse) superhero game!
No whining about Savs3. I’ll get back to it when I feel like I can do it justice, so unless you want a really subpar game experience, humor me

To any new joiners: an Action Chatroom is a roleplaying game played in a chatroom. Since I wrote this offline and copied it with my phone(I don’t have home internet) I can’t put a link in this post today, but I’m sure one of the nice regulars will do the honors below. If not, I’ll take care of it tomorrow.
The concept is simple: You are a concerned citizen who’s been considering becoming a
There is no more time. You’ve made the decision now that if the city’s heroes are turning themselves over to this madman, whoever he is, someone has to take up the effort of defending the city.
All right, concept’s done. Let’s get to the important bit, shall we? Character creation:
Name:
Alias:
Appearance:
HP:
RP:
SP:
CP:
LP:
Skills:
Trait:
Bio:
All right, now what does this crap MEAN?
Name: Obvious.
Alias: Your superhero name.
Appearance: Red hair? Black? Blue eyes? What do you wear in-costume? Are you man or woman?
HP: Hit Points. You start with 30 of these. They represent your body’s physical ability to take damage. As you lose HP, your skills suffer proportionately(due to injuries and exhaustion). One LP can increase your HP by 10.
RP: Resolve Points. You start with 30 of these. They represent your mind and soul’s ability to remain focused and avoid Heroic BSOD. As you lose RP, your skills suffer proportionately(due to doubts and lack of focus). One LP can increase your RP by 10.
SP: Story Points. These are earned solely through Roleplaying. You start with one SP. When you use a SP, you may then(within reason) simply dictate what happens on your turn and that is exactly what happens, no rolls. There are some limits, but they are soft rather than absolute, so I won’t tie this up in legalisms. Do note that “Roleplaying” does not mean “Everything bad happens to my character oh woe is me”. It’s perfectly possible to have a well-RPd and interesting character who isn’t angsting all the time, so don’t turn to brooding and whining(in-character) to get SP.
CP: Combo Points. You start with three of these. You earn one CP for every critical hit you pull off, and they are also given as rewards for impressive or well-planned combat achievements. One Combo Point enables you to take one extra action that turn, and there is no limit to how many you can use per turn. Each successive action in a Combo gains a +2 success chance bonus.
LP: Level Points. You start with 20 of these. Use them to purchase Skills, RP or HP. The exchange rate is as follows: 1LP=10HP/RP. A Level One Skill is 2LP, Level Two is 4LP, Level Three is 7LP, Level Four is 10, Level Five is 14, Six is 18, Seven is 23, etc.
Skills: These are your abilities and such. Each one has a defined purpose.
-Hand to Hand: Function: Melee damage and hit chance boost when unarmed
-Melee Weapon: Function: Melee damage and hit chance boost with melee weapon
-Ranged Weapon: Function: Ranged damage and hit chance boost with ranged weapon
-Charisma: Function: Persuasion damage and hit chance bonus for convincing NPCs or PCs
-Dodge: Function: Melee and ranged boost to dodge chance
-Willpower: Function: Increased dodge chance against RP attacks
-Gadgets: Function: Increased hit chance and damage utilizing gadget equipment, one new Gadget per level. If this skill is taken, list your gadgets below your bio after vetting them with the GM
-Super Vehicle: Function: Increased operating skill in vehicle of choice, new ability added to vehicle per level. If this skill is taken, list your style of Super Vehicle below your bio, as well as its abilities after vetting them with the GM
-Strength: Function: Raw physical power for moving items or people as well as grappling
-Intelligence: Function: Knowledge and smarts for remembering details or determining solutions
-Escape Artist: Function: Increased ability to pick locks, tie knots, escape bonds, or any other such activity
-Use Computer: Function: Increased chance of success when performing any computer interaction
-Stealth: Function: Boost to chances for avoiding detection by any senses or devices
-Genre Savvy: Function: Increased persuasion hit chance bonus for requesting GM guidance
-Perception: Function: Increased chance of detecting hostiles or mission-critical items
-Medical: Function: Boost to heal chance and repaired damage
-Unique: Function: Character-unique skill. Must be decided during character creation, and approved by GM
Trait: Your trait is your character’s unique special ability. They are incredibly powerful, so you may only ever have one Trait. NO TWO PEOPLE CAN HAVE THE SAME TRAIT. YOUR TRAIT CAN NEVER BE CHANGED.
Trait: Fast Learner: Earn 1 extra LP per mission automatically
Trait: Legendary Hero: Earn .5SP per mission automatically
Trait: Lightning Bruiser: Earn 1 Combo Point per mission automatically
Trait: Battle Master: Criticals on 18, 19 and 20
Trait: Nothing Held Back: HP loss does not weaken skills
Trait: Iron Will: +10%RP
Trait: Unwavering Dedication: RP loss does not weaken skills
Trait: Made of Iron: +10%HP
Trait: Of Many Talents: +10LP
Trait: Think Things Through: Immune to Critical Failure
Trait: Determinator: The first time you are killed/KO’d, you rise again on your next turn with 1/3d HP and RP
Trait: Crazy Prepared: You possess an item/gadget for any possible non-gamebreaking and non-supernatural need
Trait: Roll With The Punches: Immune to Critical Hits
Bio: This is where you get to have fun. Where did you come from? Where did you go?Where did you come from, Cotton Eye Joe?Let us know who your character is.
Right, a few more details to clear up:
NO ONE has superpowers. I’m not bending on this. You are all pure, absolute Badass Normals, at least at first. Don’t even argue this with me because it’s part of the fundamental concept for the game.
No whining about Savs3. Just thought I’d repeat that.
First mission Monday at 5PM EST because I’ll be at CiCis for it.
Keep it at least semi-serious. Yes, Kinich will be Kinich, and humor is fine, and I’m no more immune to laughter than the next man. But keep it at least somewhat serious – as usual, I like dark and gritty tones more than lighthearted and comedic.
If you want to submit a villain idea, go ahead – no need to follow the formal character list though. Leave that to me – just give me the nuts and bolts ideas and a suggestion for some skills or even just general directions for the villain to pursue.
I think that’s it. Make your characters and all that jazz!