The niggling things

The AI always voting to ban amenities that the player has. I have never seen an amenity banned I did not have access to and have NEVER seen the B option taken. I don't even know why it is offered.

It saddens me how god-awful diplomacy was implemented in this game. Despite having ample opportunity to fix it, the devs just gave up on it too. I like to think they are capable of better programming but it's hard to have a lot of faith in them when they keep producing garbage AI.

The whole World Congress needs to go. Or at least let me turn it off.
 
A thing that perpetually annoys me is that almost always, whatever map option I take, there is a land mass extending to the north edge or the south edge, or both.
 
A thing that perpetually annoys me is that almost always, whatever map option I take, there is a land mass extending to the north edge or the south edge, or both.

I don't know if you know this but, if I remember correctly, that's an intentional design for GS because of the introduction of climate change since the poles are expected to melt.
 
I don't know if you know this but, if I remember correctly, that's an intentional design for GS because of the introduction of climate change since the poles are expected to melt.

I do know that, but since this becomes annoying long before the poles melt, it's annoying.
 
I do know that, but since this becomes annoying long before the poles melt, it's annoying.

I agree but maybe I've been lucky in my last few games but I've seen it happen less often recently.
 
A thing that perpetually annoys me is that almost always, whatever map option I take, there is a land mass extending to the north edge or the south edge, or both.

Something along these lines: Continents and Continents & Island maps shouldn't have major landmasses connected by a coastline. Also, landmasses should have more interesting shapes than awkward oblongs, though I have been lucky with random rolls lately and have gotten some isthmuses, peninsulas, and bays.
 
A niggler that i hate is getting zero of a strategic resource in large swath of land that happens to be your empire. Getting no niter and no oil in following eras is bru tall.
 
I ragequit my last game because I went all in on Machu Picchu and didn't get it, despite having a beautiful Inca mountain start, with easily defensible mountain passes.
 
Something along these lines: Continents and Continents & Island maps shouldn't have major landmasses connected by a coastline. Also, landmasses should have more interesting shapes than awkward oblongs, though I have been lucky with random rolls lately and have gotten some isthmuses, peninsulas, and bays.

It was a while ago pre-NFP that I got something like a vertical Mediterranean Sea and it was one of the funnest maps I've played. The map generation to way to often just a giant blob with no interesting or dynamic shapes. Even mountain ranges are rarely obstacles and just places for Campus or Holy Site adjacency. Not to mention that the islands in Continents and Islands are maybe big enough to two decent cities but nothing good outside some decent Harbors and some resources if you are lucky.
 
For me it's absolutely the way appeal works with rainforests. Now, I totally understand from a gameplay perspective why they made rainforests give negative appeal, but from a logic perspective it's just bizarre, and it's especially jarring to me now that they've introduced the preserve. So you do what the designers seem to want you to do: pick a nature-loving civ (Maori or whatever), get your preserves, and then....clear cut all the rainforest so you can plant woods instead. That the first step to beautifying your land seems to be burning down the Amazon is just so strange. I think a simple fix for this would be flipping rainforests to +1 appeal instead of -1 after you hit conservation.
 
Something along these lines: Continents and Continents & Island maps shouldn't have major landmasses connected by a coastline. Also, landmasses should have more interesting shapes than awkward oblongs, though I have been lucky with random rolls lately and have gotten some isthmuses, peninsulas, and bays.

I have noticed a lot of continents connect with ice, ruining a exploring mission by ships.
 
A niggler that i hate is getting zero of a strategic resource in large swath of land that happens to be your empire. Getting no niter and no oil in following eras is bru tall.

The annoyance to me is actually how this problem affects the AI. I'm sick of seeing huge AI armies that consist entirely of AT Crew and Field Cannon units, because the AI doesn't have access to even a little bit of oil.
 
I ragequit my last game because I went all in on Machu Picchu and didn't get it, despite having a beautiful Inca mountain start, with easily defensible mountain passes.

Not being able to finish a wonder because a boosted AI finished it first has been a stupid feature since Civ was a DOS game

The first to finish should get the era score and the movie. Everyone else gets a lesser version without that or something, and a silly name like Slightly Smaller Ben
 
The first to finish should get the era score and the movie. Everyone else gets a lesser version without that or something, and a silly name like Slightly Smaller Ben

I'm generally in favor of this idea but the problem is that you can't do that with all of the wonders currently in the game. Like Lesser Ben could just you the gold boost you don't get the policy card slot but how would the Forbidden Palace work? What about Angkor Wat? While you can get .5 housing you can't really get .5 population. If Firaxis could make this I would be totally for it but it does seem to limit the possibilities for some wonders.
 
I'm generally in favor of this idea but the problem is that you can't do that with all of the wonders currently in the game. Like Lesser Ben could just you the gold boost you don't get the policy card slot but how would the Forbidden Palace work? What about Angkor Wat? While you can get .5 housing you can't really get .5 population. If Firaxis could make this I would be totally for it but it does seem to limit the possibilities for some wonders.

You still get all the benefits, given what a massive comittment building a wonder can be
 
You still get all the benefits, given what a massive comittment building a wonder can be

That's just bad game design. You shouldn't be able to start the Big Ben a turn before someone finishes it but still the whole thing. Wonders are meant to be unique and not something everyone can get.
 
I like the Humankind way of claiming a wonder and then being able to build it as a shared project in all cities.
 
It annoys me that you can reach a stage where, if you have plenty of nitre and no oil, you can't build any siege gun. You have no oil for artillery, and bombards are no longer an option.
 
It annoys me that you can reach a stage where, if you have plenty of nitre and no oil, you can't build any siege gun. You have no oil for artillery, and bombards are no longer an option.

Civ6 is the poster child for “amazing ideas, terrible execution”

Strategic Resources is an amazing example, just everything about iron.

Any time I play Germany and get no nitre I say “Haber process, WHAT haber process”

Then I get no oil and say “If only alchemy was real and you could make oil out of coal OH WAIT”
 
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