With apologies to the moderator but this is how I posted on www.gamesfaqs.com who suggested I put it here for someone at Firaxis who might actually get to read it:
I wrote to Firaxis asking this:
1. Unique Small Wonders
I like the idea of unique units and wonder why cant each civ have a unique structure which brings a benefit to the civilisation. Some civs are outbalanced, notable the English, Americans, Russians as their unique units are pretty useless to most players and their civ-traits arent the best. The unique small wonders are like regular small wonders in that they can be destroyed if the city is captured and it is possible to rebuild them should they be destroyed. Each small wonder should be worth 3 culture points unless specified. I have thought of small wonders for many of the civs:
English Houses of Parliament. Gives the 1 turn of anarchy in government switching that is granted to religious civs. Made available with Feudalism.
American Mount Rushmore. Instantly bequeaths 1 great leader to the Americans but this is a one time benefit only. If Rushmore is destroyed, it can be rebuilt for the cultural value only. Made available with Construction.
German Beer Hall/Oktoberfest. Makes 1 unhappy person content across the same continent. Made available with Banking
French Eiffel Tower. Provides an extra 10 gold per turn. Made available with Steel
Russian Winter Palace/Kremlin. Acts as another Forbidden Palace. Made available with Military Tradition
Aztec Quetzecopels Altar. Gives 6 culture points per turn. Made available with Mysticism.
Iroquois Pipe of Peace. Calculated cost of peace treaties is now halved. Made available with Monarchy.
Romans The Leaning Tower. Provides extra 10 gold per turn. Made available with Construction
Egyptians The Sphinx. Increases tax revenues of city by 50%. Made available with Masonry.
Chinese Confuciuss Academy. Reduces corruption on same continent by 25%. Made available with Code of Laws
Japanese Tea Ceremony. 4 unhappy citizens made content in city. Made available with Chivalry
Babylonians Ishtar Gate. Increases defence of all walls on same continent by 10%. Made available with Masonry
Greeks Socrates Forum. Provides 1 free advance upon completion. Made available with Philosophy.
Indians Taj Mahal. Provides extra 10 gold per turn. Made available with Monarchy.
Mongols Pyramid of Tamerlane. Increases attack factor of Keshik by 1. Made available with Chivalry
Celts Druid Temple. Gives 6 culture points per turn. Made available with Mysticism.
Ottomans Silk Route. Any traded luxury item (bought or sold) will generate +2 gold per term each. Made available with currency.
Scandinavians Hall of Heroes. Acts in conjunction with the Heroic epic. If the Heroic Epic doesnt exist, Hall of Heroes will provide the same benefit as the Heroic Epic. If/When it is built, the Hall of Heroes will reduce the chance of a great leader appearing to 1/8. Made available with Feudalism.
Zulu Xhosa Migration. A worker used to build a colony isnt lost. Made available with Iron Working.
Spanish The Treasure Fleet. All ships that have transport capacity have that capacity increased by one. Made available by Navigation.
Arabs Jihad. Increases the attack factor of the Ansar Warrior by 1. Made available with Chivalry.
Koreans Silhak. Corruption reduced 25% throughout cities on same continent. Made available with Education.
Persians Satrap Academy. Acts as second Forbidden Palace. Made available with Code of Laws.
Comments, suggestions, hatemail welcomed.
I wrote to Firaxis asking this:
1. Unique Small Wonders
I like the idea of unique units and wonder why cant each civ have a unique structure which brings a benefit to the civilisation. Some civs are outbalanced, notable the English, Americans, Russians as their unique units are pretty useless to most players and their civ-traits arent the best. The unique small wonders are like regular small wonders in that they can be destroyed if the city is captured and it is possible to rebuild them should they be destroyed. Each small wonder should be worth 3 culture points unless specified. I have thought of small wonders for many of the civs:
English Houses of Parliament. Gives the 1 turn of anarchy in government switching that is granted to religious civs. Made available with Feudalism.
American Mount Rushmore. Instantly bequeaths 1 great leader to the Americans but this is a one time benefit only. If Rushmore is destroyed, it can be rebuilt for the cultural value only. Made available with Construction.
German Beer Hall/Oktoberfest. Makes 1 unhappy person content across the same continent. Made available with Banking
French Eiffel Tower. Provides an extra 10 gold per turn. Made available with Steel
Russian Winter Palace/Kremlin. Acts as another Forbidden Palace. Made available with Military Tradition
Aztec Quetzecopels Altar. Gives 6 culture points per turn. Made available with Mysticism.
Iroquois Pipe of Peace. Calculated cost of peace treaties is now halved. Made available with Monarchy.
Romans The Leaning Tower. Provides extra 10 gold per turn. Made available with Construction
Egyptians The Sphinx. Increases tax revenues of city by 50%. Made available with Masonry.
Chinese Confuciuss Academy. Reduces corruption on same continent by 25%. Made available with Code of Laws
Japanese Tea Ceremony. 4 unhappy citizens made content in city. Made available with Chivalry
Babylonians Ishtar Gate. Increases defence of all walls on same continent by 10%. Made available with Masonry
Greeks Socrates Forum. Provides 1 free advance upon completion. Made available with Philosophy.
Indians Taj Mahal. Provides extra 10 gold per turn. Made available with Monarchy.
Mongols Pyramid of Tamerlane. Increases attack factor of Keshik by 1. Made available with Chivalry
Celts Druid Temple. Gives 6 culture points per turn. Made available with Mysticism.
Ottomans Silk Route. Any traded luxury item (bought or sold) will generate +2 gold per term each. Made available with currency.
Scandinavians Hall of Heroes. Acts in conjunction with the Heroic epic. If the Heroic Epic doesnt exist, Hall of Heroes will provide the same benefit as the Heroic Epic. If/When it is built, the Hall of Heroes will reduce the chance of a great leader appearing to 1/8. Made available with Feudalism.
Zulu Xhosa Migration. A worker used to build a colony isnt lost. Made available with Iron Working.
Spanish The Treasure Fleet. All ships that have transport capacity have that capacity increased by one. Made available by Navigation.
Arabs Jihad. Increases the attack factor of the Ansar Warrior by 1. Made available with Chivalry.
Koreans Silhak. Corruption reduced 25% throughout cities on same continent. Made available with Education.
Persians Satrap Academy. Acts as second Forbidden Palace. Made available with Code of Laws.
Comments, suggestions, hatemail welcomed.