A more logical vicotry. IN modern times, you shouldn't just to get your country growing and growing and growing. (for example Iraq didn't became a new state of the USA...

) bad example...
and more civ traits. If we want more civs, we have to get more traits. We've now (in opponent pairs):
Expansionistic <-> seafaring
Agricultural <-> [f.e nomadic]
commercial <-> [f.e monumentalistic]
religous <-> [f.e. perhaps 'entertainistic']
militaristic <-> [f.e. isolationistic]
scientific <->[f.e. a deceiving nation (bad name)]
industrial <-> [f.e cultural]
Then we would have 14 traits. But of course, some of them are bad and would drop out. Explanation
nomadic: Mountains (higher lying regions which produce less food) are giving more food; same by no-good-food-climata
monumentalistic: wonders are a bit cheaper; building rushes cost less
entertainistic: have no idea. just needed an opponent for religous
isolatistic: inside the own borders, you get a higher defensive bonus; defensive buildings cost less and are better, (-> no one can conquer you), BUT you're army is worse outside your country (-> no good conquering other nations)
a deceiving nation: Instead of researching their own, they have a greater chance to succed in stealing techs, etc ,also cheaper.
cultural: other cities are more likely to jump over to you, etc.
mfG mitsho