Too much to read all at once.
Ok, I'd like a true "globe" of a world.
When I improve my palace, I expect it to look that way in the city view screen.
We need some natural disasters! Earthquakes, floods, volcanos (but no damn Aliens, thank you). Take out cities, take out improvements, radically change terrian (new islands appear, mountains spring up or tumble down to hills, the sea splits a continant). Almost all of the ancient Wonders were lost to earthquakes, why is the game different?
And of course, with natural disasters, comes foreign aid diplomacy.
Buy/sell units. These units retain their nationality, even when upgraded, and will have a chance to revert if you go to war against their home country. Also can't produce great leaders with bought units, and can't create "mixed" armys (too unruly) until Military Tradition.
Civil wars/civ splits.
Maps traded before Navigation should be of poor quality. Can't trade Ancient tech until Writing, can't trade Middle Age tech until Printing Press.
Immigration. When bordering another civ, or having a harbor connection, then new pop in your city has a chance of getting the nationality of the bordering/harboring civ.
Mountains are huge obsticals! You shouldn't be able to move onto a mountain until you discover Engineering.
Ok, I'd like a true "globe" of a world.
When I improve my palace, I expect it to look that way in the city view screen.
We need some natural disasters! Earthquakes, floods, volcanos (but no damn Aliens, thank you). Take out cities, take out improvements, radically change terrian (new islands appear, mountains spring up or tumble down to hills, the sea splits a continant). Almost all of the ancient Wonders were lost to earthquakes, why is the game different?
And of course, with natural disasters, comes foreign aid diplomacy.
Buy/sell units. These units retain their nationality, even when upgraded, and will have a chance to revert if you go to war against their home country. Also can't produce great leaders with bought units, and can't create "mixed" armys (too unruly) until Military Tradition.
Civil wars/civ splits.
Maps traded before Navigation should be of poor quality. Can't trade Ancient tech until Writing, can't trade Middle Age tech until Printing Press.
Immigration. When bordering another civ, or having a harbor connection, then new pop in your city has a chance of getting the nationality of the bordering/harboring civ.
Mountains are huge obsticals! You shouldn't be able to move onto a mountain until you discover Engineering.