In Civ (the original): A unit couldnt pass-by another unit. So placing units in lines 3 tiles apart meant the enemy had to attack the line to get past (they couldnt slip in through the two empty tiles between the units). Forts added the ability to stack the units on the line (attacking and beating the top unit of a stack out of a fort would destroy the entire stack).
Civ3: I liked to use forts to control access through a chockpoint, and make the enemy attack via the sea where their numbers are smaller, and once I had subs...
Civ4: If you have open borders, foreign units can pass though a tile you have units stationed on to make a surprise attack. Havent tested but as they can pass through a City I would guess they can pass through a fort?. I generally don't have open borders to combat this. My civs are Xenophobic anyway. It would be nice to have forts that were more like Civ (original) and prevented units from passing either side of it, or at least like Civ3 where you can take a shot at the units if they pass. Forts could perhaps also be made to extend your border?? maybe change to a 'base' later in the game where you can station an airforce, or fleet?
Forts in Civ4? not 'yet'.
Civ3: I liked to use forts to control access through a chockpoint, and make the enemy attack via the sea where their numbers are smaller, and once I had subs...
Civ4: If you have open borders, foreign units can pass though a tile you have units stationed on to make a surprise attack. Havent tested but as they can pass through a City I would guess they can pass through a fort?. I generally don't have open borders to combat this. My civs are Xenophobic anyway. It would be nice to have forts that were more like Civ (original) and prevented units from passing either side of it, or at least like Civ3 where you can take a shot at the units if they pass. Forts could perhaps also be made to extend your border?? maybe change to a 'base' later in the game where you can station an airforce, or fleet?
Forts in Civ4? not 'yet'.