I've been playing a few Immortal games with the new patch. The fixing of the Barbarian raiding mechanic made me think about these different games a bit.
Obviously, there will always be some degree of randomness in the game. What land do you spawn with? What do you get from goodie huts? Etc etc.
Do you like it personally? I like a degree of random in my games, it's what makes it a bit unpredictable, it makes exploring the early game fun. But, comparing these games it really struck just how wildly different it can be. In one game, started with a bunch of civs fairly close to the west of me. None of them liked me from the start so I figured I had to have a lot of units on the defense near the western border (didn't matter in the end though). To my East was some empty land with 3 or 4 barb camps, one which had horses. I cleared a camp or two but the "pop a mole" effect made them respawn in fairly close vicinity and I didn't have manpower to keep the fog of war clear.
So, eventually all these camps got triggered and there huge waves of barbs running around, pillaging, keeping me from building improvements, all of that. You know how it goes.
There were also no citystates around me and goodie huts were scarce.
Eventually Nubia ran me over with her unique archers, I tried defending but to no avail.
Next game. No civs closeby, I get first meet on 4 citystates, great settling spots around (including some good natural wonders and good selection of luxuries), a wealth of goodie huts (one of which gives me a relic), barb camps spawn far away enough and in places where I can easily handle it all.
The difference in these games are not only significant but downright huge. Completely night and day.
Granted, these were to pretty extreme spawns but yeah... hugely random.
Obviously, there will always be some degree of randomness in the game. What land do you spawn with? What do you get from goodie huts? Etc etc.
Do you like it personally? I like a degree of random in my games, it's what makes it a bit unpredictable, it makes exploring the early game fun. But, comparing these games it really struck just how wildly different it can be. In one game, started with a bunch of civs fairly close to the west of me. None of them liked me from the start so I figured I had to have a lot of units on the defense near the western border (didn't matter in the end though). To my East was some empty land with 3 or 4 barb camps, one which had horses. I cleared a camp or two but the "pop a mole" effect made them respawn in fairly close vicinity and I didn't have manpower to keep the fog of war clear.
So, eventually all these camps got triggered and there huge waves of barbs running around, pillaging, keeping me from building improvements, all of that. You know how it goes.
There were also no citystates around me and goodie huts were scarce.
Eventually Nubia ran me over with her unique archers, I tried defending but to no avail.
Next game. No civs closeby, I get first meet on 4 citystates, great settling spots around (including some good natural wonders and good selection of luxuries), a wealth of goodie huts (one of which gives me a relic), barb camps spawn far away enough and in places where I can easily handle it all.
The difference in these games are not only significant but downright huge. Completely night and day.
Granted, these were to pretty extreme spawns but yeah... hugely random.