The randomness of early game - do you like it?

Starwars

Prince
Joined
Oct 11, 2017
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I've been playing a few Immortal games with the new patch. The fixing of the Barbarian raiding mechanic made me think about these different games a bit.

Obviously, there will always be some degree of randomness in the game. What land do you spawn with? What do you get from goodie huts? Etc etc.

Do you like it personally? I like a degree of random in my games, it's what makes it a bit unpredictable, it makes exploring the early game fun. But, comparing these games it really struck just how wildly different it can be. In one game, started with a bunch of civs fairly close to the west of me. None of them liked me from the start so I figured I had to have a lot of units on the defense near the western border (didn't matter in the end though). To my East was some empty land with 3 or 4 barb camps, one which had horses. I cleared a camp or two but the "pop a mole" effect made them respawn in fairly close vicinity and I didn't have manpower to keep the fog of war clear.
So, eventually all these camps got triggered and there huge waves of barbs running around, pillaging, keeping me from building improvements, all of that. You know how it goes.
There were also no citystates around me and goodie huts were scarce.
Eventually Nubia ran me over with her unique archers, I tried defending but to no avail.

Next game. No civs closeby, I get first meet on 4 citystates, great settling spots around (including some good natural wonders and good selection of luxuries), a wealth of goodie huts (one of which gives me a relic), barb camps spawn far away enough and in places where I can easily handle it all.

The difference in these games are not only significant but downright huge. Completely night and day.

Granted, these were to pretty extreme spawns but yeah... hugely random.
 
The random appearance of iron is the factor that really changes difficulty level. Specially if you have the Romans and Kongo as iron neighbours. Their UU:s are annoying without your own swordsmen.
 
Sometimes it can get a little bit out of control, in one of my games (I don't remember after which patch it was) I was on a quite large continent with zero city states. Literally zero, not even conquered early by other AI. That made the game quite a bit harder from the start. And different.
But if everything works within some borders, I like the randomness. The game would become boring very soon otherwise.
 
I do like it, decisions under uncertainty makes a completely different game from having full knowledge.

If it were without randomness, it'd be like chess memorising opening moves. And since the late game isn't that interesting, it'd take most of the fun out of the game.
 
I don't like the impact of Early CS's and relics; rest should be fine.

Yes, for those of us shooting for pantheons, it is always a pain when a civ who has no inherent interest in religion nabs an early relic or is the first to meet a religious CS, thereby potentially swiping one of the better pantheons.
 
I don't like the impact of Early CS's and relics; rest should be fine.
I was thinking about this the other day and I would like to see the first envoy benefit cut in half, but now apply to all cities, not just the capital. This would make the early benefit of finding CSs not as pronounced and also make it so that your capital wasn't by far your best city 90% of the time. I would settle for just cutting the benefit to the capital in half though.
 
I don't like the impact of Early CS's and relics; rest should be fine.

Agree.

City States are just way too powerful. I've rerolled a few games where I had four or more CS and no neighbours. It just drops the difficulty down like two levels. Boring.
 
Some parts yes, some parts no. When I play on higher difficulties I find myself rerolling tons and tons of times until I find a start that I think is viable (natural wonder near capital (I use legendary start), meet a religious city state first, etc...). When I play on something lower (roughly, 5 or below) I usually am much less picky. But then I quit my games once it gets around the industrial era becuase I'm so far ahead becuase 5 is too easy.
 
If you can't get out of your comfort zone in Civ6, Moderator Action: <<SNIP>> , than I suppose you can do some sudoku puzzles.

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Isn't the randomness the point of the game? I mean, there are other games with pre-made maps and opponents for you to if you want predetermined conditions, and they're probably better at that.
 
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