Silverwave
Warlord
So, at Ancient era, we got those land ranged units :
Archer, Catapult, Chariot archer (3)
Medieval :
Crossbowman, Trebuchet, (Camel archers for Arabs) (2, 3 for Arabs)
Renaissance :
Cannon (1)
Modern :
Artillery (1)
Some special ranged units : Fighter, Bomber, Atomic bomb/Nuclear missile (works differently than other ranged land units).
So basically, as you upgrades your ranged units, you get less and less of them.
Also, Crossbowman upgrades to gunpowder units, which aren't ranged) so at Renaissance you only keep your siege weapons as ranged units.
It kinda make sense that all gunpowder units have no ranged attacks (otherwise every renaissance and modern units would be ranged... that would have been bad) but it's kinda sad that there's less and less ranged units. Note that at modern era you gain aircrafts that you can use as some kind of ranged units, but it still means that the renaissance era kinda lacks ranged units.
So basically, I guess we'll want to keep our crossbowmen un-upgraded and only upgrade our melee units into gunpowder units so we can keep on range-attack ennemy lines? (unless the penalty to attack higher era units is too much).
Archer, Catapult, Chariot archer (3)
Medieval :
Crossbowman, Trebuchet, (Camel archers for Arabs) (2, 3 for Arabs)
Renaissance :
Cannon (1)
Modern :
Artillery (1)
Some special ranged units : Fighter, Bomber, Atomic bomb/Nuclear missile (works differently than other ranged land units).
So basically, as you upgrades your ranged units, you get less and less of them.
Also, Crossbowman upgrades to gunpowder units, which aren't ranged) so at Renaissance you only keep your siege weapons as ranged units.
It kinda make sense that all gunpowder units have no ranged attacks (otherwise every renaissance and modern units would be ranged... that would have been bad) but it's kinda sad that there's less and less ranged units. Note that at modern era you gain aircrafts that you can use as some kind of ranged units, but it still means that the renaissance era kinda lacks ranged units.
So basically, I guess we'll want to keep our crossbowmen un-upgraded and only upgrade our melee units into gunpowder units so we can keep on range-attack ennemy lines? (unless the penalty to attack higher era units is too much).