The Raven Guard [new civ concept]

Oh, I see. well you could make the stronges 4 fully immortal, and the rest only immortal after killing priest units.

or simply have them gain immortality after combat. having all immortals only gain immortality after a certain unit-type would be easily counterable, but if its for "the rest" its ok.


or even have only the very strongest a true immortal unit, and the rest need disciple units.
 
Eliminating Nodes:
Thoughts?

I think it'd be fine if the highest-level anti-wizard unit destroys nodes. Probably on a delay and with war-declared by the casting if you're in someone else's territory.


What's the explaination for RG units getting immortality after killing a nasty theist? I was wondering because I like the idea, and the variant that the immortality is on a duration. I'm thinking that the RG steals some essence. For the duration they're immortal, but after awhile the essence is used up. Which is bad news for the unit. OTOH, a little bit more theist influence has been burned away from the world...
 
Tarquelne- still mulling over the flavor reasoning. It needs to fit within the RG theme, naturally. I'm currently favoring the following:

Wizard Slayers long ago learned how to empower themselves through the destruction of the Gems of Creation. Each mana node destroyed left behind fragments which they were happy to take back and study, learning more and more of how the unnatural on Erebus ticked.

Part of this research was archived by the Librarians. One philosopher had an intriguing idea. If one of these mana fragments could absorb some of the energies released by a node being destroyed, it could become a powerful weapon. Unfortunately for Biar the Exploded, it turns out pumping a fragment full of unstable energy simply caused a very large boom, a sonic shock wave and the destruction of the surrounding landscape...and librarian.

Lum the Unlucky had a different hypothesis. The Gods saved their chosen champions by bestowing a portion of their spiritual power onto the Immortal. This would be ideal for the RG. Just one problem - spitting in the face of every god ever had somewhat narrowed their access to spiritual power. But, if one trained in the proper rituals killed an emissary of a God with a Mana Blade, they could capture for a time the essence needed to duplicate the feat. Of course, if the RG ever succeeded in its task this power would be lost forever, but a nation of pragmatists rarely worries about 300 turns from now.

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That's the current working idea, if I can lore-ify it I'll include it.
 
Tasunke - I'm thinking of another UU that would grant permanent Immortality, upgradable from Raven Champion. Stats change from 12/12 to 12/8. Gains permanent immortality, the promotions Envenerate and Withered [can eliminate by making the pilgrimage to Pool of Tears] and the promotion Mana Shard. National Limit of 4 [scaled to mapsize]. Requires Mithril Weapons and Divine Essence.

Mana Shard: Grants unit +1 Death, +1 Fire damage.

Quasi Lore: The strongest of the Raven Champions have eliminated some of the worst demons on Erebus. Those that have slain Liches discovered that their immortality has become permanent, at the cost of a withered body and soul. Rumors swirl of a Pool of Tears which can free these Champions of their perpetual torment. Until it is found, they will continue the fight against the Gods, accepting it as a small price to pay for freedom.

Thoughts? I'm thinking it would help to balance out the difficulty in some games of finding and slaying disciple units IOT grant the Champions temporary Immortality. The stats are up for debate.
 
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