At least Civ5 is honest about this fact. Now it's so honest that, if you get backstabbed, it'll tell you it's a backstab /QUOTE]
I find that the AI usually says its a backstab even when we're not friends. So...
some quirk of programming
"The message you have entered is too short. Please lengthen your message to at least 5 characters."
WTF?
At least Civ5 is honest about this fact. Now it's so honest that, if you get backstabbed, it'll tell you it's a backstab
I find that the AI usually says its a backstab even when we're not friends. So...
"The message you have entered is too short. Please lengthen your message to at least 5 characters."
WTF?
I don't think you need such significant bonuses for liberation. A diplomacy bonus should be sufficient. I do think a reduction of the warmonger penalty (especially with City-States) is a good touch. Obviously, the Civ you are war with will have a negative attitude with you essentially the same as if you conquered a city from them.
Can liberated Civilizations declare war on you? I know you have permanent open borders. They seem to dislike you, but that's not the same thing. Removing backstabbing might be a moot point if they don't attack you.
ETA: Nevermind, I think I agree completely (with the caveat of my final question). I thought you wrote that you get the science bonus. I agree they should be given techs to catch up to modernity. A simpler approach might be just to give them all the techs that are shared by both the conquering civ and liberating civ. While I suppose this could allow a theoretical huge jump in techs by a civ that never really had many to begin with, this strikes me as fairly unlikely in a pragmatic sense since most civs conquered stay conquered for quite awhile.
Thats obviously broken but why liberate a capital? it's usually a good city to hold.
I, idiotically in retrospect, liberated the Arabs last night from the Greeks. Medina was something I did want eventually, but couldn't maintain it at the moment. So I brought Arabia back, finished my war with Greece, and then once things stabilized, took Medina out - incurring a wealth of diplomatic penalties. Should have just suffered with them as a puppet instead.
Perhaps that's why Harum was never appreciate of the liberation. He knew what was coming.
So basically, you get no credit for liberating a destroyed civilization with the rest of the world, but you do suffer the extinction penalty if you destroy what you once set free.
HB
You know Instead of giving us a negatif diplomatic hit we should get a positif modifier in diplomacy or else whats the use of liberating?
Can liberated Civilizations declare war on you? I know you have permanent open borders. They seem to dislike you, but that's not the same thing. Removing backstabbing might be a moot point if they don't attack you.
Yeah, but I found this out last week not last year when it happened. My point being even Civ4, which prided itself most on diplomacy being transparent and reliable, can be opaque and unreliable. At least Civ5 is honest about this fact. Now it's so honest that, if you get backstabbed, it'll tell you it's a backstab and not some quirk of programming that caused them to hate you in ways you can't understand.
For the most part, the AI and I have an understanding, even if I don't know what they'll do next.
Yes, but it wasn't necessary to come up with such a formula. If you traded well with a civ, kept open borders, helped them out with a war, and gave in to a request or two, you could form some good strong relationships. In civ5, I can do all those things, and still end up GUARDED because of denouncements or settling penalties (that are often waaaay exaggerated). I once got a settling penalty even though the civ was on a completely different landmass and their closest city was 5 tiles inland.They generally don't. In fact, it was kept hidden for a reason. Look at a Civ4 succession game. Some of those people had the exact mathematical formula for how to make friends and influence the AI.
Re: friends/diplomacy
Best to approach this game as temporary 'coalitions' no one is your friend or can be your friend if there can only be one winner...
I like this way of thinking about it. I will attempt my next game with temporary coalitions in mind instead of permanent blocks.