The reign of Khan Early Bird VII (SamE)

It absolute sucks that we lost the Hut! :mad:

Stilgar, no offense, but I think it would have been better if you contacted us about a possible correction of your misclick rather then simply determine it cannot be corrected... :(
 
Okay, I'll try out ImageShack. I know, my screenshots are too big. :)
 
Blkbird said:
It absolute sucks that we lost the Hut! :mad:

Stilgar, no offense, but I think it would have been better if you contacted us about a possible correction of your misclick rather then simply determine it cannot be corrected... :(

I agree that it sucks. We were playing this warmup to find out about those things weren't we? There you go!
 
SamE said:
Turn 8 (720 BC)

Beshbalik is now unhappy (1 unhappy person). I add a scientist to the city and lower the research rate for our empire to 70% (-2 gpt). Beshbalik still gets 1 extra food/turn for growth, but it'll be a while before it grows again.

Whoa whoa whoa, that was totally avoidable. It's better to stop your city from growing that to get unhappy people in it.... You know, you could've built workers or settlers to pause the city growth; or moved the production to the mountains. Hrm. :sad:
 
wcil said:
Whoa whoa whoa, that was totally avoidable. It's better to stop your city from growing that to get unhappy people in it.... You know, you could've built workers or settlers to pause the city growth; or moved the production to the mountains. Hrm. :sad:

I had the same thoughts when I read it. Alternatively, we could have applied Slavery to reduce the population.

Welcome back, wcil! I voted for you in the election - unfortunately it didn't help much.
 
Yeah, sorry about the unhappiness in Beshbalik. I kind of...forgot to check. I guess our best bet for happiness is in the gold two tiles east of Ning-hsia. Slave gang 2 is over there right now. BTW, we (I mean I) could have just clicked on "Avoid Growth" to deal with it. It'll be 7-8 turns before we can get the gold hooked up, so I take full blame for the event.
 
SamE said:
Yeah, sorry about the unhappiness in Beshbalik. I kind of...forgot to check. I guess our best bet for happiness is in the gold two tiles east of Ning-hsia. Slave gang 2 is over there right now. BTW, we (I mean I) could have just clicked on "Avoid Growth" to deal with it. It'll be 7-8 turns before we can get the gold hooked up, so I take full blame for the event.

I think our best bet for Happiness in Besh is to apply Slavery right now. It promptly decrease the number of the (unhappy) citizens by 1 - from "7 > 6" to "6 < 7" - and finishes the Lighthouse immediately, with 20 Hammers overflow - half of what we need for the Granary next.

This can even be done in 640 BC, before we end the current turn.
 
Don't forget, slavery adds one unhappiness for like 10 turns or something. So we'd just replace the population unhappiness with a slavery unhappiness and lose a member of the city. It's not worth it.
 
SamE said:
Don't forget, slavery adds one unhappiness for like 10 turns or something. So we'd just replace the population unhappiness with a slavery unhappiness and lose a member of the city. It's not worth it.

EDIT: I was wrong, Slavery at this point cannot save the happiness any more.
 
It's better to stop your city from growing that to get unhappy people in it.... You know, you could've built workers or settlers to pause the city growth.

It depends on the situation. If the city takes in enough food to feed the unhappy people, you could support the unhappy people. Then you finally get enough happiness, you get the extra working population immediately instead of having to wait for the city to grow.
 
On the flip side, if you wish to build anything, it'll take longer.

You cant move production to shield squares because you need to keep your food production for supporting a lazy guy who wont work. This hurts your Unit / Building production.

Alternatively, if you wanted to build Settlers / Workers; A lazy idiot eating 2 food / turn means that you'll be building the units slower than if he wasnt there.

So all in all, it's better to not have unhappy citizens... And it makes sense, too :)
 
Yes, but if you're on the verge of a boost in happiness (hooking up a +Happy resource or learning Monarchy, for example), it might actually be more efficient to let Unhappy citizens grow in preparation. I'm saying there's an exception to your absolute statement. It's rare, but it's there, and remembering it would come in handy.
 
Speaking of Happiness, check out the Domestic Advisor. Beshbalik's anger is a sign of things to come! Hooking up gold will settle things down a bit, but it's only a temporary patch.

My solution? Religious techs.

Everything else is peachy. Our Health is almost double our Pollution at the moment, and neither of our neighbors has Iron Working yet, giving us a nice lead in tech so far. Major early happiness, though, require Monarchy, and we are sorely lacking on it.

I recommend a rush to Meditation>Priesthood>Monarchy ASAP, so we can switch to Hereditary Rule before our other cities strain at the Happiness Limit. Tech trades aren't efficient at the moment; both civs will only trade Meditation, and everything we can offer is worth 2-3x more than it.

Also, Priesthood will let us build the Oracle, which we stand a chance of finishing once we can hook up the Marble near Karakorum (I'd send a worker down now; it'll expand in 4-5 turns.) We could build it in Turfan, whose hammers match Karakorum (the extra culture would also help the border battle with Hatty) and finish it in about 3-5 turns. We should finish it right after we learn Monarchy, which is doable with proper timing. That would let us rush Feudalism, giving us early access to Longbowmen, Feudalism, and Serfdom. Producing 3-promotion units out of the barracks is sick, especially if we can do it before everyone else, and +50% worker rate will help us rapidly civilize our growing empire.

Also, a Great Person will pop in Karakorum in 5 turns. I'd recommend a pause after he does so we can decide what to do with him.
 
I don't know about the Oracle. It has been my experience that the AI will not pass up the opportunity to build the Oracle and given that some Civs have had likely had Preisthood for quite some time now I would expect someone else to grab it before we get a chance.
 
Perhaps, but we still got Stonehenge. In addition, the Oracle will only take 5 turns to build once the marble is hooked up. Getting a free 20-turn tech vs. wasting 5 turns of production is a good risk in my book.
 
I agree with Mike's concept. We can speed up the Oracle even more with Chopping, Turfan has quite a few Forests to offer yet. Of course that's a gamble with even bigger investment. I've finished quite a few early wonders in a single turn in my own games (by pre-chop several Forests simultaneously), it's pretty cool.

I also support the idea of a game pause after the birth of the first Great Person.
 
Nah, I wouldn't recommend chopping. The key is not speeding up the Oracle, but waiting until just after we learn Monarchy to finish it, thus giving us access to the 20-turn Feudalism tech. If you were trying to rush Machinery, I'd support chopping rush by all means. It just depends how long you think we can afford to wait to finish it. Bigger risk, bigger rewards.

I'd also recommend another worker or two. We're lacking cottages.
 
I also have the impression we need one or two more workers. As of Cottages, I'm that much of a fan of it, I think we have too few Farms. And we definitely need Roads for the new cities.
 
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