The Second Ever Civ IV Anarchy Game!

SamE

Warlord
Joined
Apr 17, 2005
Messages
293
Location
Ft. Collins, Colorado, USA
Given the "success" of the first Anarchy game, run by Argh, I've decided to take on the title of Anarchy Game Puppet (AGP) for the second game. As AGP, I make the rules, but also as AGP, my rule ends after this post (excepting that I have the liberty to interpret any directions in my own light). The rules for this AG II are as follows:

1) This is an anarchy game. That means that you tell me what to do.

2) What we do is on a first-come first-served basis. You are not allowed to contradict anyone else, but you are allowed to take your orders back.

3) I will only follow instructions that can be carried out in the present. This means that I will also ignore any "When in a war with America, use nukes." or "Beeline to Communism."

4) For research, I will accept only one tech in advance. So suppose we are researching Pottery, then Animal Husbandry. After Pottery is done, I ask for a new tech to research.

5) For diplomacy, we have three attitudes: be nice, mean, or wait. The 'wait' attitude is more of a transition stage. Each attitude lasts at least 5 turns after it has been first enacted, and from there on out, I accept any change of attitude provided that we do not go from nice to mean or vice versa. As a result, you must wait a minimum of 10 turns to go from being 'nice' to being 'mean'. Just make sure to count the turns! If anyone asks, I'll give the year, but otherwise, you have to figure it out yourself. (updated 12/28/05)

6) For war, we must be in the 'mean' attitude. Likewise, we won't accept open borders if we are in the 'mean' attitude and I'll let you decide if we're still waiting. I'll let you decide any time we want a mutual protection pact, but we must be 'nice' toward that civ.

7) No disbanding of units orders will be accepted. (updated 12/28/05)

8) No renaming, but when we build stuff, I will ask for a name.

9) I'll try to post screenshots about every other turn or of important developments. We'll see. ;)

10) I will try to play about this time every day for maybe a week. It might thin out as Christmas Break ends. I might end up handing it off to someone else.

For the beginning settings, we're using Play Now, and we're going on Warlord to make it easier. Here's what we need to decide:

Map
Climate
Sealevel
Size
Civ/Leader
Game Speed

Since these are important for the rest of the game, each one of you can only choose one. If there are any left, I choose them. You have 24 hours.
 
Civilization: England.
Take the leader with Financial and Expansive. Forgot her name :blush:
 
When game opens, move settler west one space, found "Jenna Jameson"

I can see it now. "The axemen are in Jenna Jameson!"
 
Sorry, but I'm only taking suggestions for the game data right now. So far we have:

Map: Still to be decided
Climate: Still to be decided
Sealevel: Still to be decided
Size: Small
Civ/Leader: England/Victoria
Game Speed: Quick
 
SamE said:
Since these are important for the rest of the game, each one of you can only choose one. If there are any left, I choose them. You have 24 hours.
Kietharr said:
Sealevel: High, Map: Pangea (again so this goes quickly)
Sorry, Kietharr, but I'm only allowing you to choose one setting each. I'll take your first one (sealevel) unless you decide to take it back. If you don't, the map is still open.
 
Map: lakes

/still thinks first city should be named in honor of Jenna Jameson.
 
Since all map settings are ordered, I hereby direct you IMMEDIATELY DISBAND your STARTING SETTLER upon starting the game.

>.>
<.<

...What? ... I think warrior hunts are funny... Theres a chance of a new settler pop or a new warrior or exp from a hut and a chance of taking a city... ;)

Note that there is NOTHING in your rules stating that my order is invalid.
 
I second the order to win, though it might be harder given my first order. Which still stands, by the way. :D

Oh and if Kietharr takes back the high sea level order, I order low sea level and reissue the order to IMMEDIATELY DISBAND your STARTING SETTLER upon starting the game.
 
3. No game ruining orders like "disband settler"; "gifting a city" (in 99.99% of the cases); "having a worker discover the entire map/scout" (with workboats that's alright); etc. allowed.

This is posted in the rule thread for anarchy games. Therefore, you're free to disregard the "disband settler:lol:" order.
 
ok so i'd say:

Map: lakes
Climate: temperate
Sealevel: high
Size: Small
Civ/Leader: England/Victoria
Game Speed: Quick

and no more orders untill game starts, since SamE wont take them anyway...
 
First, I've added a new rule to the first post: NO DISBANDING. This might solve a few problems.

While in the game, I'm going to run it like a Q&A session. I ask questions, you guys post.

Sorry, but Play Now doesn't give the option of raging barbs. Though it would be cool, Custom Game just gave me too many options.

Okay, I started the game under the following settings:

Map: Lakes
Climate: Temperate
Sealevel: High
Size: Small
Civ/Leader: England/Victoria
Game Speed: Quick

Here's a screenshot of our start:

Anarchy_Game_II_Start.JPG


We start with Mining, Fishing, and the Wheel (since this is Warlord).

First, where does the warrior go?
 
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