Pangaea
Rock N Roller
- Joined
- Sep 17, 2010
- Messages
- 6,390
Please correct me if wrong, but I'm pretty sure a unit won't heal if it has moved the same turn, even if it ended with more moves (like if you moved a unit from a road into a just captured city) (unless you have the promotion that makes healing while on the move possible, March?), so having a proper healer that also heals in nearby tiles can save you some time. I definitely prefer to use a GG (or even two sometimes) on a super-medic, so units can heal up quicker. I find it makes the wars more manageable, and particularly with horse warfare it means units left behind for healing can easily catch up to the front a turn or two later.