Mr. Blonde said:For realism´s sake it would be better if ramdomly a window pops up saying: Your settlers were killed by famine/ lack of water/ poisonous food/ drinking pested water/ catching a nasty plague.... whatever
However, this would not be funny for the player because he can obviously not influence the occurrence of these mini-disasters.
Putting in animals is, imo much better because you can actually respond and avoid the threat. Therefore I welcome the addition of animals threatening settlers.![]()
Pembroke said:I definitely agree. The animals are just symbolic for all kinds of threats and exactly because you can smite them with warriors it makes them fun too. If I wanted realism I could go out instead of playing civ.
However, now that you mentioned famines and plagues I got a weird mod idea. What if we replaced the different animals with units like Death, Famine, Pestilence and War? With appropriate graphics, of course. Your brave settlers could then narrowly escape famine and pestilence only to meet death later.![]()
If a settler only has 10-50 people (max 100) how come it cost 50 hammers to produce??? It should cost closer to 10 hammers.
Aks K said:If a settler only has 10-50 people (max 100) how come it cost 50 hammers to produce??? It should cost closer to 10 hammers.
I know that but I see too many inconsistencies atm.warpstorm said:To keep you from spamming them out, of course.
or it could be due to thisBecause they throw one heck of a Bon Voyage party!![]()
![]()
![]()
JeBuS27 said:Heh, actually it doesn't talk about realism, it talks about representation. That's what most of this thread has been about. What the animal units represent. Some folks believe they represent a coherent organized force of nature, others don't.
Yeah, we want challenge!Ex Mudder said:Would you have prefered Kobolds, goblins, and orcs?
I have to agree. If a settler unit represents 1000 people (larger than a new city in the ancient age, I'm sure), and they stay near lions for 20 years. They hunt the prey that the lions eat, and the lions need more food. They turn to the humans. The humans sustain losses, and the lions still need more prey b/c the human#+lions#>original lion#. Repeat.grumbler said:Now remember that early game turns encompass 20 years. So, a animal unit destroying a settler unit would represent a group of settlers who where decimated over the course of 20 years to the point where their attempt at establishing a new settlement failed. Note that this doesn't necessarily mean that they were all killed, just enough of them that the group is doomed as a whole.
warpstorm said:Why do people insist on trying to equate a unit with a specific number of people. It is a futile exercise. A settler is a 0 strength unit with the ability to found cities, that's it. It is not 10, 50, 100, or 10000 people, it is a 0 strength unit with the ability to found cities. Period. An animal in the game is a (I'm assuming here) 1 strength unit. It is not 500 bears. It's a unit. A game piece.
Why does it cost more to make a settler than a warrior (which is not 100 men, 1000 men or any other number of men, but rather a 1 strength unit)? Because they can found new cities and the designer (rightly) thinks that is more valuable an ability than the one point of combat strength is.
I would have prefered roaming barbarians. They could have been the same strength, and served the same purpose as the animals, they just wouldn't have been such a stupid thing to see.Ex Mudder said:Would you have prefered Kobolds, goblins, and orcs?
Antiochus said:To individuals yes, but I've never heard of "animal armies" annihilating military units.