The Sumeria Project- Play as the Sumerians as Firaxis Intended!

It has now. ;)

Version 1.20 is now available, it includes the following new features
-Civlopedia information added for Sumeria, Gilgamesh, and the Vulture.
-Added Jecrell's button, which now appears in the Civlopedia
-Slightly tweaked the city list
-Corrected Gilgamesh' favorite civic to what it should be, Hereditary rule.

I have added two install packages. A normal package, which includes a .exe file that installs the files to your mods directory, and a super package that you can extract to the custom assets folder to make Sumeria a normal part of the game.
 
thanks for the update! worked like a charm.

my first game as sumeria I wound up on my own continent, so didnt really get a chance to evaluate the unique unit. however, the cultural/organised combination is definitely different - I managed to sprawl over the entire continent before I even met my first neighbor with the help of cheap courthouses and the cultural bonus.

ew
 
Sumeria used to be grey, but it was dropped in the same time as a colour swap (grey to Germans, orange to Russia), leaving dark red as unused colour. I suggest you to make their flag background dark red
 
Rhye said:
Sumeria used to be grey, but it was dropped in the same time as a colour swap (grey to Germans, orange to Russia), leaving dark red as unused colour. I suggest you to make their flag background dark red

Wow, I am extremely honored and humbled that you commented on this little mod Rhye. Thank you for the very interesting information.
You can be sure that Dark Red will be seen in the next version, it looks great and very distinct. Just to give everyone a little preview, check out the screenshot below.

Are there any other little tweaks that you would recemend Rhye? :D
 

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Rhye is now a god...? I mean, we worshipped him for the mod... but... :P

Anyway, nice civ! Only one I plan to download until the pros figure out how to make/add new units.
 
Is this mod compatible with 1.52? It hasn't been updated since before the patch.

Bruce
 
Okay, I was going to post something snarky and sarcastic, but seriously, someone here must be playing Sumeria under 1.52 (or tried to and found problems), so please speak up.

Bruce
 
It plays in 1.52, but after a few reinstalls the Vulture button is still pink on me, whatever the sort of installment I do. Also, the civ color is still gray while that pic shows it in red. And this is after a deinstall and reinstall of the downloaded files AFTER that comment of Rhye.
 
Actually, I got frustrated enough to actually download and install diffutils on this machine, and it turns out that no, the Sumeria files do not reflect all the changes to the 1.52 patch, so it's not "compatible" in that sense. Someone will have to go through and spin a new patch that combines the Sumeria changes into the 1.52 version of the various files.

Whether or not Sumeria would sitll WORK anyway without such changes, I don't know, but game behaviour will be different.

Bruce
 
Does Gilgamesh favour cottages over farms under AI control or what? Because I normally pick the best AI for my games, and those are normally the ones that prefer cottages over farms. Then you have idiots like Tokugawa. Thanks, and I'm looking forward to the next version and red flag background.

Thanks, Ozza.
 
I downloaded this earlier today and followed your "super" instructions, but when I play as Sumeria, neither the Vulture nor the Spearman is there. Also, I get error messages during loading screens:
Tag:LEADER_GILGAMESH in Info class was incorrect. Current XML file is: GameInfo/CIV4DiplomacyInfos.xml
Tag:UNIT_SUMER_VULTURE in Info class was incorrect. Current XML file is Civilizations/CIV4CivilizationInfos.xml
Should I be getting these? Have I done something wrong? If so, what, and how can I correct it?
Please help; having a UU helps sometimes.
 
Hmm I wonder if Firaxis really intended this to be Sumeria, has it been confirmed? The reason I ask is because the city Akkad (Aggade) and the ruler Sargon is actually post-sumerian period (which was characterized by independent city-states). Sargon came from the northern part of mesopotamia (which is called Akkad, the southern is called Sumer) - And he united both north and south in the Akkadian empire. Gilgamesh is a mythological personae, our earliest sources of the gilgamesh epic is from the akkadian period - but they are quite clearly based on older versions going into the sumerian period. The vulture-stelae is depicting the king Eannatum - the king of Lagash - so it is from the sumerian period.
All in all I think Firaxis probably intended it to be Sumeria (as they did have it in civ3). What I'm trying to point out is that I think the akkadian empire is oft ignored in civ-contexts, as they were the first to unite mesopotamia (there is a source that says that Sargon washed his sword in the east and the west - problably referring to the mediterranean and the indian ocean - allthough theories of a empire that large is unsubstatiated archaeologically). Furthermore I think Sargon would be a better leader for any sumerian/akkadian civilizations - he is an actual historical person. Having Gilgamesh is a bit like having Rom or Remus instead of Caesar leading the Romans....
 
well, Julius Caesar never led the Romans. He led the roman legions.
He shouldn't be a leader in the same way Gilgamesh shouldn't be for mesopotamian civs.
 
a completely unimportant period of a bunch of years over the history of Rome, power taken with a "golpe" and never really approved by Rome. Shall we remember how did he end up ? There are plenty of better rulers that we can choose from for Rome.
 
sometimes it's also a matter of the fame they have... though of course then tut-ankh amon might have ended up as leader for the Egyptians :P
 
Hello,

I really like this MOD, it's amazing. :goodjob:
A question: I would make a MOD like Lankous Superciv-MOD and publish it in a german forum. I would translate the civnames, leadernames and civilopedia-entrys into german. I need your permission to include your sumerians, then I could do it.
 
Hey PW90, you are free to include the Sumerians in any mod you see fit, making any changes you see fit. Let it be known that anyone can include this mod in any of their mods without asking for my permission.

Sorry I haven't updated in a while, i am still alive, I have just been a bit occupied on the personal front, having your first child will do that unfortunately. I plan on releasing a version of this mod that is fully compatible with version 1.61 with a few new tweaks here and there. I thank everyone for their continued interest.

I was a little disappointed that Firaxis didn't finish their Sumerians for Warlords, but let's make sure that we pressure them into including them in the next XP!
 
Just to update everyone, i have XML files completed and fully compatible with 1.61. I will have a new version ready in a few days, i just want to do a bit of play testng. I made some interesting changes to the Vulture unit that should make it more unique and more in line with the direction I believe Firaxis was taking the unit. Also, finally, Sumeria will make use of the game's unused dark red color. It should be an exciting mod overall.
 
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