The Sumeria Project- Play as the Sumerians as Firaxis Intended!

GREAT news folks. i am extremely pleased to announce that the Greek looking Vulture unit will be replaced by one that looks much cooler and much more "Sumerian". It is a great unit that Rabbit, White has been so kind to contribute to our mod. While this technically violates my "Firaxis art only" rule, Rabbit, White is the most talented artist out there for creating new units. So I am very excited to say his work will be part of the next version of the mod.

my.php


Pretty badass, eh?

I have so many other changes planned, i am going to call this next update Sumeria Project 2.0. Here is a short list of the things I remember.
-Gilgamesh is going to be more aggressive as an AI in this version.
-Sumeria's color will be the unused Dark Red
-I fixed a bug where the Vulture would appear as an exclamation mark rather than displaying it's true icon in the city build area.
-I have some big changes for the Vulture unit that I hope will capture Firaxis' true vision for the unit. The exact changes will remain under wraps at the moment. But rest assured, the unit will be far more interesting strategically and unique.

Keep posted for an update. I hope to have version 2.0 up for download by Monday.
 
Version 2.0 is released!

Check out the initial post for download links, and the new FAQ section for information for changes to the Vulture.
 
i cant get the thing to work. i got the super but the sumerians wont show up on my civ list. can u explain all the steps again plz? ty
 
Hmm, you might want to make sure you are extracting the file to custom assets. If you are, then Sumeria will show up. The only thing that might complicate this is you have multiple users on Windows XP, they each might have their own my documents folder. But if you systematically tell winzip to go to my documents, my games, civiilization IV, and then custom assets, it will work.
 
Wow, exciting news folks! I have been in a correspondence with Soren Johnson and other notable Firaxis folk and I am proud to say that I have learned the exact stats of the Vulture unit at the time it was removed from the game. Are you sitting down folks? This is big!

Here it is: The Vulture unit replaced the spearman with a bonus of being immune to first strikes.

Of course, this sounds rather underwhelming in this day and age, but the Vulture is a remnant of a different time. Apparently in earlier versions of the game first strikes particularly from archer units were far more frequent. But there you have it, another mystery of Civ IV solved.

I am somewhat on the fence on giving the Vulture these stats in my mod. My main goal is to try to recreate Firaxis' original vision, which is the entire point of this mod. On the other hand, it seems clear that this unit would have had different stats if it existed in the game today. So, I ask for feedback from you folks!

Which do you prefer? Firaxis' original unit? Or my interpretation of the unit based of several precedents set by Firaxis in the current version of the game?
 
I picked the super option and Sumeria is not there. I extracted the zip file as told and sumeria.ini is there, but no sumeria in the game. I don't know what is wrong. Too bad :/
 
This is really out of charecter for me; considering the fact that I'm unable to download mods for Civ IV; but, it seems that Firaxis intended for the Vulture to have an upper hand on archers; maybe you could give it a (10%?) bonus against them?
 
First of all, great work! :hatsoff:

I'm not usually one for user created civs, but this is kind of different, with the whole "how would Firaxis have done it?"-theme. I've had my eye on this thread since you started it, but I didn't really try the mod untill recently. Your Sumerians fit right into the game alongside the civs that did make it, and they work well as an AI opponent too.

As for the Vulture, maybe you could give it a free Cover promotion instead of the first strike? This would give it a nice upper hand against archers. In that case you might want to reinstate the copper requirement, to balance things out.
 
Just wanted to thank you for compiling the assets of what essentially was supposed to be the Sumerian Civilization.

With the release of Warlords I can say how insulting Firaxis was by not including Mesopotamia in either the vanilla or the first expansion.

Shame on you Firaxis, I can't believe how a game about civilization left out the cradel of Civilization...
 
I loved this for Vanilla.

Does anyone know if it can be used directly in warlords? (I'm guessing not as so many other mods won't.)

Assuming not, are there any plans to update it for the expansion?

cheers
EW
 
dosent work in warlords.
 
Amra's modpack for Warlords includes Sumeria. The unique building is a modified castle.

EW
 
My new mod, Drtad's First Peoples includes Sumeria as well as others like Babylon Assyria, and the Olmecs. The UB is the Ziggurat.
 
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