The Tale of the Amurite Lizardman Hut

That's an exploit imo.

No, not really. Marauding orcs are really terrified of eagles, and run back in the cave at their first sight. Still you gain 1xp by witnessing this unbecoming quivering, and you can enjoy snarling a Valin Phanuel "weakness" taunt at them.
 
You might try the 9-pack strategy: send 9 units, 1 on the lair and 8 on all the nearby tiles. No spawn possible anymore. Eagles are good at occupying any tile, including peaks: if you don't occupy nearby peaks, the 4-griffon spawn is inevitable.

The next problem: your diseased, plagued, withered, mutated, poisoned, rusted, crazed and enraged units.

didnt think about that and sounds good, but still doesnt solve the problem that in early game when you start with 1 warrior AI will trigger mobs (right next to your one and only city) and thats your game over. has nothing to do with your play style, with your skill and so on. nothing you can do. so, in my judgement, monster spawn rate is to a way to high.
 
i shiver everytime i remmber my poor sidars dying :P
it was a mp game. i was playing sidar and that was my 2nd game in ffh both multi and single. at 1st an ogre came for me i killed him fast. then 2 azars came i killed them by luck. i send 3 wariors to try and see wht happened to his city and to my surprise acheron appeared and kicked the 2 azars inside the city out. i sent my wariors up to see if i can help we play role playing games . to my surprise there was an army there
and he didnt survive for long and then i realiesed that some of the monsters attacked when my army was away and i died....
 
Never explore lairs with warriors.

Jesus Christ, wait until you have axemen or archers at least.
 
I remember walking Bambur, a few axemen, and some catapults to keep watch while one of my warriors explored a dungeon. A barbarian Myconid came out, which was unfortunately a bit tough for my axemen at 14 strength, so I decided to defend inside the neighbouring city. That would have been good except the myconid used its spores and wandered overland towards my least defended city and captured it the following turn ..... reload.
 
didnt think about that and sounds good, but still doesnt solve the problem that in early game when you start with 1 warrior AI will trigger mobs (right next to your one and only city) and thats your game over. has nothing to do with your play style, with your skill and so on. nothing you can do. so, in my judgement, monster spawn rate is to a way to high.

There are 3 solutions, actually:

1) use the fast movement of your early settler to found your first city on a lair-free area

OR

2) found your first city so that the only lair in sight is soon within your cultural borders, and do not sign open border agreements until you have the kill-o-zap device

OR

3) start with a civ sporting the barbarian trait
 
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