I was baffled in my most recent game to see that on turn 200 (standard speed), one of the AIs was in the information age and had mechanized infantry, while myself and the rest of the AIs were all still industrial. I took a closer look at the tech tree trying to figure out how this could happen, and here's what I found.
To train a mechanized infantry, the strongest infantry unit in the game, you only need 24/68 (35%) of the techs in the tree. Here's an incomplete list of techs that you DON'T need to train a mechanized infantry:
Mining, Wheel, Bronze Working, Iron Working, Construction, Engineering, Machinery, Gunpowder, Metal Casting, Ballistics, Rifling, Steel, Replaceable Parts, Combustion.
This barely even qualifies as a tech tree, it's just a bunch of parallel lines without cross-dependencies between them.
For contrast, I started up Civ 4 and clicked on the techs you need to train a mechanized infantry in that game, Robotics and Rifling. It highlighted 57/92 (62%) of the tree. Of the 35 techs you don't need, 11 are purely cultural/civic/religious techs that wouldn't exist in the Civ 6 tech tree.
I hope this gets completely revamped in future patches. The tech tree has already been done well at least once before in the series, it should be possible to do it well again.
To train a mechanized infantry, the strongest infantry unit in the game, you only need 24/68 (35%) of the techs in the tree. Here's an incomplete list of techs that you DON'T need to train a mechanized infantry:
Mining, Wheel, Bronze Working, Iron Working, Construction, Engineering, Machinery, Gunpowder, Metal Casting, Ballistics, Rifling, Steel, Replaceable Parts, Combustion.
This barely even qualifies as a tech tree, it's just a bunch of parallel lines without cross-dependencies between them.
For contrast, I started up Civ 4 and clicked on the techs you need to train a mechanized infantry in that game, Robotics and Rifling. It highlighted 57/92 (62%) of the tree. Of the 35 techs you don't need, 11 are purely cultural/civic/religious techs that wouldn't exist in the Civ 6 tech tree.
I hope this gets completely revamped in future patches. The tech tree has already been done well at least once before in the series, it should be possible to do it well again.