reddishrecue
Some dude on civfans
- Joined
- Nov 16, 2009
- Messages
- 6,213
There's a new technology Web and a lot more to discover. The space program often appeared dry and focused more on flight rather than sailing in space. ....
The trade vessel also doesn't appear as if it moved anywhere.
Since trade routes are surely in, probably it's available without any techs.
Except there is a 'trade unit' at that tech (and a building that allows trade routes)
In Beyond Earth, you have 5 nodes to choose from at the start; in Civ V, it's 4. In Endless Space, you have 8 nodes to choose from at the start, and they're in four different, unconnected trees that are placed visually so far apart that it's a hard to keep track of where you're going and what the options are. Beyond Earth has sub-techs to every node, but the advantage of doing it this way rather than in a huge sprawling tree is that it's much easier to visualize your strategy; you can see most of the tree on-screen at one time.I have to say, personally I dislike what I've seen of the tech web. It's very similar with the one in Endless Space, which was one of the things that put me off that game. There are too many options at one time, which will make the learning period very confusing. Also, the simplified look makes it harder to differentiate the different techs at a glance and makes them all blend together in a big mess.
If it hasn't been said yet, I appreciate the way you clarified what is known of the Tech Web, Arioch.
It's a valid concern, but... has there ever been a Civilization release that wasn't significantly out of balance for (at least) a few months after release?But given that the Producers and Developers appear to be simplifying certain things while pushing notions of gameplay balance and replayability (themes from all the early interviews), I'm a bit nervous that this game will still be out of balance for a few months after release until a patch.
No thanks are necessary.
It's a valid concern, but... has there ever been a Civilization release that wasn't significantly out of balance for (at least) a few months after release?
I have to admit, though, that I'm a bit nervous with the tech web over balance... particularly upon release. It took an awful lot of balancing to get CiV where it became (OP Horseman, et al.). I'm a bit worried that the tech web might be somewhat OP if you shoot pure military.
It's a valid concern, but... has there ever been a Civilization release that wasn't significantly out of balance for (at least) a few months after release?
I have to say, personally I dislike what I've seen of the tech web. It's very similar with the one in Endless Space, which was one of the things that put me off that game. There are too many options at one time, which will make the learning period very confusing. Also, the simplified look makes it harder to differentiate the different techs at a glance and makes them all blend together in a big mess.
After analyzing the technology icons for a while, it appears that the Beyond Earth tree adheres to the Civ V order of icons of different types, with one addition: the +Affinity Points icon is always on the left. So the order goes, from left to right:
+Affinity Points, Units, City Buildings, Wonders, Revealed Resources, Tile Improvements, Abilities
As mentioned above, "FPO" indicates a placeholder.
- +Affinity Points icons are in color with a white +
- Unit icons are monochrome without a border
- Building icons are monochrome and have an octagonal border
- Wonder icons are monochrome and have a crescent border
- Resource icons are in color without a border
- Tile improvements appear as a monochrome gear with a line through it (presumably a placeholder icon)
- Abilities appear as a monochrome star in a circle
At the moment all the orbital units have the same icon, and most of the land units have the same icon, but it's not clear to what extent those are placeholders. At the moment, the Naval Carrier unit and the Supremacy SABR artillery unit both have the same icon as infantry.Also it appears that Orbital units may have a standard icon (the sword/satellite dish that appears under a number of techs that suggest satellites)