The time initialization of the new game version 27

wowa30

Chieftain
Joined
Apr 11, 2009
Messages
81
Gigantic map size 30 x 50 30 minutes required
Gigantic map size 42 x 70 3 hours required
Gigantic map size 72 x 120 is 48 hours and did not end
wait for more? :p
 
Gigantic map size 30 x 50 30 minutes required
Gigantic map size 42 x 70 3 hours required
Gigantic map size 72 x 120 is 48 hours and did not end
wait for more? :p
Which map script and with or without viewports?
 
map script - C2C continents (I can not say the exact name as the initialization continues)
viewports - yes
 
map script - C2C continents (I can not say the exact name as the initialization continues)
viewports - yes
I don't know the details of how C2C continents creates the map but there might be some inefficiencies there that cause it. Did you ever create that big maps with that map script and it worked fine?

If not, then you might want to try a different map script for very large maps.
 
Somebody generated map 72 x 120? Pardon my English

Oh, that would run into the issue that those numbers (in the mapscripts) are actually multiples of 4 of the actual number of tiles I think. And that would mean a map of 288 by 480 tiles, which would be significantly above the max number allowed currently in the DLL. We could change that limit, but for now that will not work.
 
Back
Top Bottom