The Town: Another Action Chatroom

Sonereal

♫We got the guillotine♫
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The Town

Freeman Spur is a small town tucked away in the mountains of West Virginia. Characters are either residents of the town, or just passing through. The game begins 30 May 2014.

The goal of the game? It depends on how you want to play.

The Chatroom

Character Name:
Gender:
Age:
Occupation:
Backstory: This is required. You cannot play without a decent backstory.

Primary Stats

You can’t determine your exact stats. Instead, you are given “roll” points. For each stat, I will roll a 1D6. You have 12 points to use. Each point means another roll of a 1D6, which is added to previous rolls for that stat.

Strength: This is how much muscle your character brings to the table.
Constitution: This is how tough your character is. Affects your resistance to diseases and poison, as well as HP.
Dexterity: This is how quick and agile your character is. Affects the battle order, and your ability to use weaponry (ranged and melee).
Appearance: This is how appealing and charming your character is to others.
Intelligence: How cunning you are.
Power: This stat represents willpower and mental stability, and ability to use magic.

Secondary Stats

Idea: INT x 5. Represents your character’s ability to make deductive leaps and to solve difficult problems.
Luck: POW x 5. Sheer luck.
Hit Points: CON x 2. If HP falls below two, your character will fall unconscious. If it drops below 0, your character will die at the end of the next combat round.
Magic Points: = POW. Casting spells costs MP. If MP falls to 0, your character falls unconscious.
Sanity: POW x 5. Represents your ability to remain sane. Falling to 0 is bad.

Inventory: What are you carrying your person at the beginning of the game.

Magic

Nothing is free, and that goes for magic. All characters will have some magical ability. However, to use magical spells requires learning new spells, or creating spells.

All spells have a cost, however. Besides draining magic, many spells hurt one’s sanity. Some spells are so powerful that multiple characters are required to cast them. All in all, magic isn’t something a character with low POW should resort to solve every problem.
 
In progress.

Character Name:
Gender:
Age:
Occupation:
Backstory: This is required. You cannot play without a decent backstory.
Main skills:
Secondary skills:
 
For the record, I will allow players create multiple characters, but they can only play one during game time. It is assumed the other characters are doing NPC things.
 
I'd like to run a mission either tomorrow or Tuesday. If I can get enough players (~4), I could probably run one around seven tonight.
 
Character Name: Thomas Wayne
Gender: Male
Age: 26
Occupation: Rich Recluse
Backstory: Thomas Wayne is a troubled man. At just 12 his parents were murdered in front of his eyes on the streets of Los Angeles, his home town. His father was a soldier and always carried a gun, but couldn't reach it in time. His mother's head was bashed in in front of his eyes. He grew up as a kid with a large trust fund, but he was quiet, and many suspected he was depressed. But he was simply in control of his emotions, and he saw no reason to be happy. He has grown up and he does little that anybody truly knows. His house is a lone cabin, rather large, near the top of the mountain and he rarely interacts with others except for his weekly sparring matches with those willing to spar with him at the town gym. He has several mysterious scars all atop his upper body and nobody knows how they got there, and he certainly doesn't volunteer the information. At 26 he lives this simple, presumably simple life, and allows his income to be fed by an investment portfolio that always seems to bring in more magic as if by...magic. Around him strange things are known to happen, such as cars that float off the ground for a few seconds, a person falling from a rooftop that doesn't have a scratch, and other things. Nobody really knows much more since he is rarely seen. His eyes...many people can't look into his eyes and not shiver, for they seem to represent a world of pain and misery, loss and grief. But none truly know him enough to be sure, and nobody in the area knows his heritage and what happened earlier in his life.

Strength: 1
Constitution: 3
Dexterity: 2
Appearance: 0
Intelligence: 1
Power: 5
 
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