Hello All,
So often we talk about the best strategies and make lists and I feel that most of the beliefs in the game have a "optimal situation/use"
So this thread is for a belief or strategy that surprisingly turned out great but didnt look good at first/on paper.
Religion
Choral Music - Looks a little underwhelming at first but with a wide empire with Liberty Opener, Monument, Amphitheater and Temple is providing 2+1+1+2 culture a turn. Works really nicely even just with monument and temple since shrine is a easy thing to build.
Goddess of the Hunt - Makes making money and growing a city the SAME end goal. A deer w/forest becomes 4 food 2 production! A camp on grassland is 3 food 3 production! Often I find in golden ages I work the money tiles and my city stops growing. Not the case here! Also mosts camps provide some points of production so yippy kay yae!
Cathedrals - Built that new city and need some tiles?
Well save some of that gold - buy a cathedral and move a great work to the new cathedral! Grows the borders naturally and citizens can work the best tile!
Civs
Indonesia- Your UA works GREATLY when ideologies come a knocking - thats when ppl need happiness and magically the world gets new luxuries. Also on most maps its easy to find a place to settle. In addition CSs and other civs WANT these luxuries!
Policies
Their Finest Hour (Cities combat strength improved by 33% Freedom) -
I agree not the sexiest but stacked with Traditions oligarchy - WOW does a city become a soldier. Really crushes most units and if the city has fort and arsenal/garrison - sweet stuff. Really good choice if surprise invaded or sudden attack on a city.
Feel free to add your experience!
So often we talk about the best strategies and make lists and I feel that most of the beliefs in the game have a "optimal situation/use"
So this thread is for a belief or strategy that surprisingly turned out great but didnt look good at first/on paper.
Religion
Choral Music - Looks a little underwhelming at first but with a wide empire with Liberty Opener, Monument, Amphitheater and Temple is providing 2+1+1+2 culture a turn. Works really nicely even just with monument and temple since shrine is a easy thing to build.
Goddess of the Hunt - Makes making money and growing a city the SAME end goal. A deer w/forest becomes 4 food 2 production! A camp on grassland is 3 food 3 production! Often I find in golden ages I work the money tiles and my city stops growing. Not the case here! Also mosts camps provide some points of production so yippy kay yae!
Cathedrals - Built that new city and need some tiles?
Well save some of that gold - buy a cathedral and move a great work to the new cathedral! Grows the borders naturally and citizens can work the best tile!
Civs
Indonesia- Your UA works GREATLY when ideologies come a knocking - thats when ppl need happiness and magically the world gets new luxuries. Also on most maps its easy to find a place to settle. In addition CSs and other civs WANT these luxuries!
Policies
Their Finest Hour (Cities combat strength improved by 33% Freedom) -
I agree not the sexiest but stacked with Traditions oligarchy - WOW does a city become a soldier. Really crushes most units and if the city has fort and arsenal/garrison - sweet stuff. Really good choice if surprise invaded or sudden attack on a city.
Feel free to add your experience!