Brazilwood Camp
This improvement starts out really boring but grows bigger over time, it does a fairly good job of staying relevant throughout the game. Whenever I try Brazil out however I have a really hard time actually finding jungles to work.
This is really damn true on Communitas. Other scripts like to generate blankets of terrain on occasion, which I suppose is a bit more balanced.
Chateau
One of my personal favorites, starting off strong providing plenty of yields. The one thing I don't like about it is how the bonus yields from tech are allocated. Printing press is fairly close to the unlocking of the Chateau, but then the next powerup is way back at flight which is like 2 eras away. Also worth noticing that the flight bonus feels way to big at +3 yields, would be better to distribute them more evenly.
I'll confess that France has no appeal to me, so I have no opinion.
Eki
This improvement starts of somewhat okay, and then gets incredibly weak for a few eras before you get a consolation-price in late renaissance and a foodbump in late industrial which pops the improvement up to 'somewhat okay' again. I'm honestly thinking that if it weren't for the probably overpowered +3science to all unique improvements tenet in autocracy, this Improvement would just never go beyond 'okay'. I feel like some of the bonuses could really have been moved earlier, especially away from the Information era (I personally feel like increasing yields in the information era is just wasted anyways)
The Eki's "overrides features" bit confuses me, and I'm reluctant to commit to a game as the Huns because I'm worried that putting Eki down will destroy resources I'd find later. But is a resource a feature? I don't know and I've never seen it spelled out. The yields also don't seem particularly exploitable, so I've not given the Huns more than a cursory play -- long enough to realize, disappointedly, that their UA doesn't stack with the territory-gaining pantheon or the territory-gaining Authority civic. I'm off topic. The point is, I guess, that the Huns don't strike me as being in a good place overall.
Encampment
The improvement that blows the Eki away on most realistic maps. You're really rarely going to get to use the Eki adjacency bonus, but you will most of the time get to build an Encampment on every non-adjacent tile. The Encampment also gets a way more interesting boost in the industrial era compared to the Eki. Over all this is a clear improvement over the Eki, but I still feel like the information-era stuff could be moved earlier (honestly anything later than flight is just not going to have an impact unless it improves the yields by like 5).
I also really don't like the name Encampment, I feel like there has to be a better word for it, even going back for the somewhat misleading name from that scenario, Tipi, would be better at this point.
I didn't realize the name had changed. I like encampments. The Shoshone are interesting.
Feitoria
I'm just going to assume that the CS-Feitoria doesn't exist (imho it's more like a part of the UU).
This is one of my clear favorites. It does unlock ungodly late(in fact, maybe something could be done about that?) but it provides some pretty cool bonuses once it is unlocked. The best part however is that all the bonus-yields are unlocked almost immediately, it makes the improvement keep feeling impressive. Even though it caps out at industrialization the improvement still feels good and like a priority to get built until the end of the game.
Agree on all counts. If the Feitoria could come a BIT earlier, that would be lovely, but overall it's in a fantastic place, and I am extremely prejudiced against UA's that come later in the game.
Kasbah
This improvement used to be really cool, but I just don't feel that about it anymore. Maybe it is just trying to do way too many things, but I don't feel like it is actually succeeding at anything. Some more focus, perhaps?
I am extremely prejudiced against UA's that come later in the game.
Kuna
To be perfectly fair I'm not sure I've actually given this improvement that much of a chance, but after maybe 15 starts I've done in the last few days to try it out I never got a location where I could fit more than 3 Kuna, most of the time I could barely fit 1. The yields on the improvement isn't that impressive, sure getting some faith early on is super, but other than the +2 base faith the only thing you'll get on the improvement pre-flight is science. And for all that people keep saying about science, it just doesn't feel good to work science-tiles. Especially tiles with pretty much only science on them.
I do understand that that the Maya UA is crazy good, but this thing pretty much keeps me from ever wanting to play Maya, it just isn't fun.
I think the Maya are a bit like the Japanese in that they are looking for specific, sorta-rare terrains. And given that jungle tiles get buffed by the workshop, university, and herbalist, I think Kuna are ok. I wouldn't say boring, but definitely just OK. The Maya are stupidly powerful, though, so I'm drawing a blank of meaningful changes.
Moai
This unique improvement is crazy good, there is no doubt about that. With the right terrain you're looking at crazy culture income with some decent production to back it up. The problem I have with the improvement however is that it encourages you to just ignore resources on the map, the Moai doesn't connect them and the Moai wants to be built on top of them anyways.
Some improvements needs to be able to be built on resources for map-reasons, like the Kasbah or the great tile improvements, they do also connect resources for that exact reason. I feel like the Moai can be built on top of resources only because without it the improvement would be terrible and allowing it was an easier solution than fixing the core issues with the improvement.
Polynesia isn't exactly OP. I'm perfectly fine with the Moai being able to improve resources.
Polder
Polder is awesome, like the Feitoria, it unlocks late, gets improvements quickly and generally is just a really nice tile that you feel like building wherever you can. Like the Feitoria it would probably be more fun if it unlocked slightly earlier, but it is nice as it is as well.
Echo.
Terrace Farm
I don't feel like it would be fair of me to express myself about the Terrace Farm, when I play Inca I never get any good spots to build them. Either I get almost no mountains or I get sheep blocking the tiles where I could build decent Terrace Farms.
The improvement is still fairly good to build anywhere to pump up adjacent farms but it is pretty sad to build improvements and never actually working them
PLEASE LET TERRACE FARMS IMPROVE, IGNORE OR DELETE SHEEP.
TARNATION.
Also, can they get a point of culture or something per 2 / 3 mountains? Food is not the Uber-Resource it was in BNW.