the unit beginners under use

what unit does a beginner player under use the most

  • civ specific units

    Votes: 1 1.4%
  • artillary

    Votes: 22 30.1%
  • aircraft carriers

    Votes: 1 1.4%
  • workers

    Votes: 46 63.0%
  • air units

    Votes: 1 1.4%
  • one not listed

    Votes: 2 2.7%

  • Total voters
    73
Artillery, probably. Beginners usually have some workers, just not enough, but they never build any artillery. Although it's a bigger mistake to not build workers.
 
is one unit per city enough (at least for the ancient era)?
 
Doc Tsiolkovski said:
For a regular terrain, yes. Good rule of thumb.

Voted for Workers, of course.
You can win up to Monarch without Artillery easily, but you cannot even win Warlord without Workers ;).

This would be an interesting chalenge :) winning without workers, lets take on that chalenge as soon as there is a warlord gotm :p
 
A worker-less game would be very boring. You'd have no resources unless you put a city right on top of a resource, and that resource could be used only by that one city unless it was a coastal city that could ship resources through a harbor to another coastal city.

You'd have to hope that nobody attacked you until you had Nationalism, when you could finally build a good unit without resources.
 
I'm currently playing a Warlord game without workers... I'm kicking the AI's arse! :D
 
The correct answer is workers. With workers 2nd and 3rd on the list as well. If you think you have enough, you don't. Build more!

As for the other options:

Artillery is important at higher levels. Stacks of 40+ are normal for one of my games.

The game is won or lost long before air units and carriers become available.

Unique units are not that important on their own. They give a nice boost over the regular unit they replace though. Starting a golden age is about all I use most UUs for.

Units not listed: Settlers. Beginners don't expand their empire in the early game as much as they should.
 
punkbass2000 said:
When you have all your land improved before Construction, however, you may consider adding your current Workers back into your cities.
This is true for expert players, but I doubt that beginners would have improved all of their land before Construction.

Anyway, I was just trying to emphasise the importance of workers. ;)
 
YNCS said:
A worker-less game would be very boring. You'd have no resources unless you put a city right on top of a resource, and that resource could be used only by that one city unless it was a coastal city that could ship resources through a harbor to another coastal city.

You'd have to hope that nobody attacked you until you had Nationalism, when you could finally build a good unit without resources.

That's true. How about a challenge where you can't BUILD workers. All workers must be captured or bought. Possibly play it as the Mayans so their Javelin throwers can give you a head start.

On topic, I voted for workers as well. I am on Emperor now (still have yet to win one), and I find I'm still under-using workers.
 
Artillery, since I've read FRFR, which was not exactly workerless, but was without roads, mines or irrigation.
 
FRFR never finished though...

It's not exactly impossible. I bet someone could win on Deity without artillery. I know I've done it! :D
 
YNCS said:
A worker-less game would be very boring. You'd have no resources unless you put a city right on top of a resource

Maybe modify it to workers can only build road/rail?
 
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