Kouvb593kdnuewnd
Left Forever
- Joined
- Jul 3, 2012
- Messages
- 4,146
My definition about Urban Sprawl: Maximize the amount of districts in a given area.
By districts I mean the speciality districts which can only be built once per city.
Why Urban Sprawl? A district + buildings give more yield then a citizen can ever hope to give. Districts give great person points. District recive and give adjacency bonus from other districts. Overall districts are the best "tiles" by far. Districts give more powerful trade routes and some of their buildings provide stackable area of effect yield to all nearby city centers.
Yes districts and buildings do cost production to build but citizens are not free either as they cost food to grow.
Requirement for urban sprawl:
ICS: Each city can only support one of each speciality district and that also mean there is a maximum number of speciality district each city can support. Thus the maximum amount of districts you can have in an area is dependent on how many cities you have in that area.
Efficient food production: How many district a city can support is dependent on how many people the city have and people cost food to grow and maintain. The more farmland you need the less land you have left for districts and also the less land you have left for more productive work for your citizens + inefficient food production will lock down your people as farmers which is not efficient use of your citizens.
Housing: You need the ability to provide about 25 housing to each city (25 is about the population you need to build speciality district). The more concentrated the housing is the better because you want to save as much land as possible. 25 housing per city with ICS probably need you to be able to build neighbourhoods but that do not mean you can start the urban sprawl earlier.
By districts I mean the speciality districts which can only be built once per city.
Why Urban Sprawl? A district + buildings give more yield then a citizen can ever hope to give. Districts give great person points. District recive and give adjacency bonus from other districts. Overall districts are the best "tiles" by far. Districts give more powerful trade routes and some of their buildings provide stackable area of effect yield to all nearby city centers.
Yes districts and buildings do cost production to build but citizens are not free either as they cost food to grow.
Requirement for urban sprawl:
ICS: Each city can only support one of each speciality district and that also mean there is a maximum number of speciality district each city can support. Thus the maximum amount of districts you can have in an area is dependent on how many cities you have in that area.
Efficient food production: How many district a city can support is dependent on how many people the city have and people cost food to grow and maintain. The more farmland you need the less land you have left for districts and also the less land you have left for more productive work for your citizens + inefficient food production will lock down your people as farmers which is not efficient use of your citizens.
Housing: You need the ability to provide about 25 housing to each city (25 is about the population you need to build speciality district). The more concentrated the housing is the better because you want to save as much land as possible. 25 housing per city with ICS probably need you to be able to build neighbourhoods but that do not mean you can start the urban sprawl earlier.