the village has given you a tech

I once got metal casting from a hut. That must have been a pretty advanced tribe...

hehehe, that's what i mean... such hut should be powerful to know metal casting while some civs are fighting with wooden clubs

the villagers have taught me music a few times. which isn't illogical, they sing and dance in their free time, that's cool. i can't figure out how they transported the great artist to my capital tho. not that i'm complaining!

well, i think that mankind has been making music since living in caves, but the music tech refers to the development of music theory i think; like music notation and stuff like that :P
 
hehehe, that's what i mean... such hut should be powerful to know metal casting while some civs are fighting with wooden clubs

True, but as the system is atm, it's either turn it off entirely, or live with the odd unplanned Feudalism rush :)

well, i think that mankind has been making music since living in caves, but the music tech refers to the development of music theory i think; like music notation and stuff like that :P

Yeah. There are notes for the Baba Yetu though :D
 
You can change the various chances of getting various stuff from goody huts on various difficulty settings in the XML (which includes ability to turn them off). Not sure where off hand (I'm at work, game is on laptop at home). Maybe the difficulty level settings xml file.
 
You can change the various chances of getting various stuff from goody huts on various difficulty settings in the XML (which includes ability to turn them off). Not sure where off hand (I'm at work, game is on laptop at home). Maybe the difficulty level settings xml file.

I think so, as results differ from difficulty levels. Only below noble provides settlers, and the barbchance goes up when difficulty raises.
I think it contains the following options:
lots of gold
gold
xp
scout
warrior
map
settler
tech
worker (?)

...When taking it with a scout, barbchance is ruled out, and when taking with borders, xp is aswell.
 
I have trouble believing that since I was under the impression the oldest tech you could get from a hut would be astronomy.

yea me too. my first impression was that someone had photoshopped it for a laugh.

i never get anything beyond the first tech line. and i rarely get given a free tech.

has anyone ever founded a religion from receiving a free tech? that would be pretty sweet.
 
I have a slightly different question. I often move my scout or warrior first on the first turn to get a better look at the terrain surrounding my 4000BC settler with the intent of improving the starting location. (I limit myself to 1 - 2 turns movement.)

If my Scout takes a goodie hut before I found my first city, can it still get the free tech? I ask because you can't pick a tech to research until after you found your city, and I also have never gotten a free tech before settling the city.
 
I have a slightly different question. I often move my scout or warrior first on the first turn to get a better look at the terrain surrounding my 4000BC settler with the intent of improving the starting location. (I limit myself to 1 - 2 turns movement.)

If my Scout takes a goodie hut before I found my first city, can it still get the free tech? I ask because you can't pick a tech to research until after you found your city, and I also have never gotten a free tech before settling the city.

No you can't.
 
No you can't.

What if you found a city, and that cultural expansion opens a goodie hut? Do you get the tech or not?

I can sort of imagine very smart tribal shaman studying the starts for many generations, making simple sextants out of wood, and figuring out enough about the stars to merit the Astronomy discover. But seems like you would also need things like paper, mathematics, etc.

Metal Casting however :shake:

Anyway, this is one of those gameplay > realism things.
 
Yes, I'm pretty sure that I've had a cultural expansion to a hut that gave me a tech.

And as to the question about about religion, the only religious tech I've ever seen from a hut was mysticism.

(I'm still chuckling about the time I got metal casting from the hut. This actually happened right before I built the Oracle, so I got machinery from the Oracle and ended up with the most devastating military tech lead imaginable! I'll probably never again have another game like that one.)
 
And what about the maps, sometimes, a hut has given me a map that goes (somewhat) deep into the ocean... I mean, how can they explore the deep sea in pre-astronomy times??
 
Realistic or not they are good fun ^.^

I had a game as a civ that starts with a scout, so I cruised along getting maybe 6 huts? lol XD

The huts would give me still more scouts too so I had the whole (sizable) continent explored and rival capitals located just around the founding of my 2nd city =D
 
Yes, I'm pretty sure that I've had a cultural expansion to a hut that gave me a tech.

And as to the question about about religion, the only religious tech I've ever seen from a hut was mysticism.

(I'm still chuckling about the time I got metal casting from the hut. This actually happened right before I built the Oracle, so I got machinery from the Oracle and ended up with the most devastating military tech lead imaginable! I'll probably never again have another game like that one.)

I have had this happen. They taught me Pottery.

But seriously, you guys are so lucky. I tend to get no free techs at all in my games, and at best I'll get one (maybe once in four games, almost once in three). The best tech I've popped out of a hut is Iron Working...which I thought was impressive for these people living in the Arctic with no iron for miles around.
 
The best I've gotten is iron working as well. Although I can't complain, since it happened almost immediately after researching bronze working.
 
Long, long ago, when I was still playing at Chieftain level (I think), I popped a Scout from the first hut I found. He then found more huts, which gave me The Wheel, Pottery, Writing, Maths, Aesthetics (now that's an unlikely thing for a tribal village to know), Literature (even more unlikely) and finally Music,, the latter just after I had researched Monotheism. So there I was in the Medieval era, somewhere before 1000BC. Never had such luck again, though; maybe as many as 4 huts per game now, usually handing out a miserable little bag of gold or a map of the local ocean.
 
Yes, I'm pretty sure that I've had a cultural expansion to a hut that gave me a tech.

me too. but i haven't ever gotten a tech from a hut that popped immediately when i settle my very first city. i think those huts count just like ones you pop with a scout before settling ... you don't get credit for having a city yet. does anybody have evidence that i'm crazy? hold your horses, i meant that i'm crazy about that one particular thing!
 
I've never gotten astronomy from a hut, but I've gotten metal working and horseback riding several times. Several times I've received both fishing and sailing when I was nowhere near a coast line.
 
i once saw a screen shot of a goodie hut giving someone genetics as a tech. may have been photoshopped tho, i have trouble believing that.

I've had them give me the alphabet before. I popped 3 techs in a row right after the game started on Prince. Ironically, I was in a terrible location and went bankrupt.
 
(I'm still chuckling about the time I got metal casting from the hut. This actually happened right before I built the Oracle, so I got machinery from the Oracle and ended up with the most devastating military tech lead imaginable! I'll probably never again have another game like that one.)

Probably my most devastating military lead from hut popping came from my first game on prince. Since I was going up a level when I still hadn't mastered noble I decided to do the Boudica of Rome combo. First hut I popped gave me Bronze Working, the second hut minimal amount of gold, and the third hut[I only got three in that game] gave me Iron Working. I had a source of iron in my capitals BFC. Talk about an insane Praet rush. Boudica and rushing while others are just getting axes? Poor AI.

However, that was the only time I can really think of that the hut greatly impacted my game. The free scouts/warriors usually are more useful for me[since the techs come out at random I don't usually get one that I feel is imperative that I haven't already mostly researched].
 
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