Ed O'War
King
Can you conquer the wasteland?:
In the aftermath of the Apocalypse War the Earth is a shattered wasteland. Bands of nomads wander the wastelands, scrounging whatever they can to survive one more day. With time, various factions come to settle down and form communities of people with a shared common purpose. With the rebirth of civilization, though, comes the rise of The Warlord: a survivor of the Apocalypse War, leading his former Marine unit of hardened war vets. The Warlord has a purpose too...to conquer the wasteland.
Here's my foray into making a post-apocalypse map. It's actually more of a scenario, because you can only play one civ (The Warlord).
You start with one Marine, one Riflemand and one Explorer. You must conquer a city to found your empire (or find a settler from a goody hut). I will post the readme for those who want to see the details of the changes I've made to the rules.
Instructions: Unzip The Warlord to your desktop. Move 'The Warlord.bic' to your scenario folder. Start Civ 3 and click on Start Scenario. Select The Warlord, and have fun.
I've only done minimal play-testing with this map, but I don't think there should be any crashes...I didn't change the name of any units. If you find any problems or anything that unbalances game play, please post it here. Thanks.
Changes in Version 2 (version 1 removed after 21 downloads):
- Tweaked Nationalistic gov't to problematic corruption and 1/2/3 support
- Cleaned up the upgrade chain
- Enabled the Brotherhood to build Panzers
- Enabled Smokers to build Jet Fighters
- Enabled Reavers to build Cavalry
Changes to Verions 3 (version 2 removed after 5 downloads):
- Gave Continental League (U.N.) +50% luxury output
- Tweaked corruption to 85% for all difficulty levels
- Removed 'Starts Golden Age' from all UUs
- Extended duration for improvement/wonder Golden Ages to 25 turns
In the aftermath of the Apocalypse War the Earth is a shattered wasteland. Bands of nomads wander the wastelands, scrounging whatever they can to survive one more day. With time, various factions come to settle down and form communities of people with a shared common purpose. With the rebirth of civilization, though, comes the rise of The Warlord: a survivor of the Apocalypse War, leading his former Marine unit of hardened war vets. The Warlord has a purpose too...to conquer the wasteland.
Here's my foray into making a post-apocalypse map. It's actually more of a scenario, because you can only play one civ (The Warlord).
You start with one Marine, one Riflemand and one Explorer. You must conquer a city to found your empire (or find a settler from a goody hut). I will post the readme for those who want to see the details of the changes I've made to the rules.
Instructions: Unzip The Warlord to your desktop. Move 'The Warlord.bic' to your scenario folder. Start Civ 3 and click on Start Scenario. Select The Warlord, and have fun.
I've only done minimal play-testing with this map, but I don't think there should be any crashes...I didn't change the name of any units. If you find any problems or anything that unbalances game play, please post it here. Thanks.
Changes in Version 2 (version 1 removed after 21 downloads):
- Tweaked Nationalistic gov't to problematic corruption and 1/2/3 support
- Cleaned up the upgrade chain
- Enabled the Brotherhood to build Panzers
- Enabled Smokers to build Jet Fighters
- Enabled Reavers to build Cavalry
Changes to Verions 3 (version 2 removed after 5 downloads):
- Gave Continental League (U.N.) +50% luxury output
- Tweaked corruption to 85% for all difficulty levels
- Removed 'Starts Golden Age' from all UUs
- Extended duration for improvement/wonder Golden Ages to 25 turns